The cradle of Quake III Arena
visual-studio/quake3.sln
solution.quake3-ke.exe
to your local Quake-III-Arena installation folder.Debugging->Command Arguments
in quake3 project's properties and specify command line in the form: +set fs_basepath <quake3/installation/directory>
Vulkan backend provides the same graphics features as original OpenGL-based one including customization via r_xxx cvars and debug visualization.
r_renderAPI - 3D API to use. Requires vid_restart.
r_twinMode - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
quake3-ke.exe +set r_renderAPI 1
.\r_renderAPI 1
then \vid_restart
.\r_twinMode 1
or \r_twinMode 1
then \vid_restart
.gfxinfo
console command reports information about active rendering backend.