Quagga2 Versions Save

An advanced barcode-scanner written in Javascript and TypeScript - Continuation from https://github.com/serratus/quaggajs

1.8.4

6 months ago

Bug Fixes

  • Attempt to fix #466, restoring missing data in onProcessed, particularly in multi mode (#520)

1.8.3

6 months ago

Bug Fixes

  • dependency upgrades (#515)

1.8.2

1 year ago

Bug Fixes

  • improve typings for readers in QuaggaJSConfig (#479)

1.8.1

1 year ago

Bug Fixes

  • disableTorch/enableTorch re-throw errors and warn on console if torch unsupported (#478)

  • thread initCanvas through more places (#478)

1.8.0

1 year ago

New Features

  • add willReadFrequently boolean to InputStream options (#474)

Bug Fixes

  • upgrade loader-utils (#465)

1.7.7

1 year ago

Bug Fixes

  • dependency upgrades (#464)

  • torch should work (#464)

1.7.6

1 year ago

Performance Improvements

  • switch from using gl-vec2, gl-vec3, gl-mat2 to using full gl-matrix package (#460)

    The mini packages haven't been updated much in years, and performance seems to be identical with the modern gl-matrix package. Package sizes are slightly larger, but w/e.

1.7.5

1 year ago

Just a couple of minor bugfixes found while converting locator to typescript

Bug Fixes

  • fix error in return value of barcode_locator::rasterizeAngularSimilarity::notYetProcessed (#457)

  • fix possible math error in describePatch (#458)

1.7.4

1 year ago

Performance Improvements

  • internal fixes to integration tests (#453)

    1 more test passes in browser tests, yay?

  • stop producing sourcemaps for node target (#456)

    reduces size of node bundle by 1MB (!!!) and seems to complete tests faster (1sec!)

1.7.3

1 year ago

Bug Fixes

  • attempt to fix camera getting 'stuck' sometimes on mobile (#447)

    release all streams not just the 1st one

  • probable fix for torch enable/disable not working (#447)