The quadplay✜ fantasy console
find_path()
, hsv()
, draw_text()
artist_hsv_to_rgb()
3D.pyxl
random_key()
random_value(object)
MAT3x3_ORTHONORMALIZE()
3D.pyxl
to follow quadplay naming conventionsXYZ_DOT_XYZ()
intrinsicgame_frames == -1
at top level and in the start mode enter()
scripts/platformer.pyxl
mini-librarysprite.mean_color
override_color
and override_blend
arguments to draw_map()
ray_intersect_map()
per-pixel callback and ray shorteningsprite_transfer_orientation()
map.offset
in the runtime APIray_intersect_map()
using incorrect pixel coords for transformed mapsparticles_spawn_from_entity()
in particles.pyxl
callback
for add_frame_hook()
receiving a frames left value
that was off by one.