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N64 library

v1.4.0

4 years ago

Added

  • Shaded triangles
  • Ambient lighting
  • Diffuse lighting

Fixed

  • Bug in which DzDx was written to DzDy

v1.3.0

4 years ago

Added

  • PSM3D PopMtx command
  • Math library
  • PSM3D Z-buffered triangles
  • PSM3D Textured triangles
  • Triangle backface culling
  • Triangle clipping

Changed

  • PSM3D matrix stack pointer to be stored in register instead of DMEM
  • Vertex cache (x, y) pair is now aligned to the integer, saving calculation time

Fixed

  • Bug in sign extension of RSP load/store offsets
  • Bug in VMOV instructions using incorrect element index type
  • Fix matrix size

Removed

  • Newton-Raphson iteration for textured rectangles

v1.2.0

5 years ago

Added

  • Debug functionality
  • RSP vector load/store fixer
  • PSM3D microcode

Fixed

  • Bug involving a coprocessor 0 delay slot which would cause arbitrary kernel reg data to be written to cop0 status reg, and usually an xtlb exception
  • Bug in util.h where the macro input to endian switchers isn't wrapped

v1.1.0

5 years ago

Added

  • Memory zeroing functionality (see osZeroMemory())
  • Interrupt handling for RCP DP interrupts
  • PI functionality (DMA)
  • VI functionality (buffer swapping)
  • Timer interrupt handler
  • PIF initialization in OS
  • Caching operations

Changed

  • Improve documentation on N64 constants and prepend N64_

Fixed

  • Bug involving the use of an incorrect kernel register, which causes unknown behavior (usually an XTLB exception) in the exception unmasking routine
  • Bug involving exception handlers being stored only in DCache at vector locations, causing any exception to not reach its handler

Removed

  • Documentation build from scons (users may do it manually now by running doxygen)

v1.0.1

5 years ago

Added

  • C Preprocessing for assembly
  • Documentation using doxygen

Changed

  • SemVer for versioning
  • SConstruct files are now more flexible to allow building from any directory
  • Stack size is now 16kb

Fixed

  • Destination pointer is now checked for alignment in osCopyMemory()

v1.0.0

5 years ago

Added

  • Tools for calculating and colliding the checksum used in the n64 PIF ROM code to verify bootcode-
  • A tool for generating ROM images given object files and a specification file
  • Bootcode to replace Nintendo's default IPL3 bootcode
  • An OS providing functionality with the N64 hardware