Prosperity Wars Versions Save

Game-like agent based economy simulator

v0.19.1

6 years ago

Published v19 with small fixes - economy is more robust, less market fluctuations, artisans work better. Hopefully fixed bug with wrong province selection (for attack). Added Focus button in message panel Windows standalone: ES191win.zip

Going to do more updates with this version.

v0.18.0

6 years ago
  • Some textual fixes by @historyjackz
  • Performance, bugfixing
  • Universities #418
  • Social guaranties should affect migration target #153
  • Spread in time pops migrations\promotions growth. Add map showing population change (and density). Track short history of pop's promotions #425
  • Add population density map #428
  • Full list: https://github.com/Nashet/EconomicSimulation/compare/v0.17.0...master Windows standalone: ES18win.zip

v0.17.0

6 years ago
  • New enterprise ownership system, now enterprise (aka Factory) is a joint-stock company. It's shares could be owned (sold, bought) by Countries, Capitalists or Aristocrats #280 .
  • International investments #390
  • Redesigned UI a little
  • Improved performance
  • Bug fixing, refactoring

There is little more info about update on Pateron Web demo Download windows standalone - ES17win.zip

v0.16.2

6 years ago
  • Add sorting and filters to tables #358
  • Workers should migrate only in provincies where job available #369
  • Fixed Capitalists invest in less profitable enterprises and they probably prefer upgrades instead of building. Also Aristocrats now can take loans for investment. Very good for economy #321
  • Make workers salary based on demand/supply #366
  • Fixed Not updating tooltips in play mode #258
  • Increased penalty for government owned enterprises and for subsidized enterprises
  • Fixed Exception on changing Economy policy to LF #365
  • Fixed Gold variable overflow #373
  • Map size increased a little
  • Lots of refactoring
  • More bugs fixed

v0.16.0

6 years ago
  • Now you can control country trade + added some trade statistics
  • Add planned economy #312 see wiki
  • Add Exponent sliders #325
  • Add average needs fulfilling #324
  • Add countries list with statistics #322
  • Make auto changes in politics after reforms #283
  • Add restrictions for changing taxes with some types of economy #309
  • Ability to make province independant #304
  • Change needsFulFilling calculation. Now it based not on cost but on amount of consumed
  • Should be able to remove social reforms with LF #302
  • Updated wiki
  • Fixed lots of bugs, improved performance

v0.15.0

6 years ago
  • Population units now should choose to migrate or to demote if they don't like their life #106
  • Added substitute products. For example, clothes could be made from either cotton either wool - https://github.com/Nashet/EconomicSimulation/wiki/Products
  • Added more products like coal, electronics, Tobacco etc.
  • Resource map added #301
  • Domesticating invention and new army bonus - horses
  • fixed wrong GDP per capita calculations
  • fixed wrong not LF condition on factory upgrades
  • made map more quadratisch
  • some bugs fixed

v0.14.0

6 years ago
  • Added Artisans #244
  • Added unlimited consumption for pops. Good for economy #88
  • fixed Pops wouldn't return loans due to 100%+ consumption #272
  • fixed Aristocrats can't build factories without serfdom food #268
  • fixed Broken buying order for pops? Reduced sorting operations - significant performance improvement #273
  • fixed same salary factories - bugged hiring. Very good for economy #7
  • fixed some small bugs

v0.13.0

6 years ago
  • Added political Movements and Rebellions! #215 (Any upset pop can join some Movement. Movements have goals, like political reform or separatism. Eventually movement could start a uprising, if it can't fulfill it's goal politically.)
  • Separatism movements! #228
  • Soldiers could join rebel's side during rebellion. Also, disloyal armies would demobilize time to time
  • Improved Population Unit window
  • Added temporal province modifiers #138 (like, "just conquered")
  • Reduced assimilation for cultures in core provinces #243
  • Some reforms can be applied only step by step #245
  • Added government modifiers #239 (for example, Polis has + 100% efficiency in capital, tribes have zero science modifiers. All types of government has size limits above which population will get extra disloyalty)
  • Universal democracies wouldn't attack other UD
  • Optimization
  • Bug fixing

v0.12.1

6 years ago
  • Added Soldiers. And fixed battle lags #21
  • Significantly reduced lags in tables
  • Tribesmen now demote only into Workers, making bigger economical growth
  • Improved Factory salary. Zero wage fixed #212
  • Some other small fixes

v0.12.0

6 years ago

Changelog:

  • some optimization for map generating & simulation
  • borders for countries & provinces
  • culture & cores modes for map
  • ability to give control to AI or to change playing country
  • countries relations
  • population migrate only in neighbor provinces, but immigrate in any provinces
  • new cores appear only in neighbor to other cores
  • efficiency modifier for Farmers
  • variable hire speed for enterprises
  • small fixes & improvements