An automation framework for Super Smash Bros. Melee. Detect an event → execute an action.
An Automation Framework for Super Smash Bros. Melee
Project Clippi is your must-have Slippi toolkit for tapping into real-time game data and processing replay files. Automatically execute actions when an in-game event occurs. Automatically find and curate combos for that sick combo video. Automatically rename and reorganise your SLP files.
Everything is open source and fully-customisable. The possibilities are endless.
Detect events and execute actions!
Built in replay processor helps you find combos and organise your SLP replays!
Easily play and record SLP files with a single click!
Project Clippi is available on Windows, MacOS, and Linux. Check out the releases page to download the latest version.
To make combo videos using the Project Clippi, check out this guide on using the Replay Processor.
To turn SLP files into video using the Project Clippi, check out this guide on using the Playback Queue.
To take advantage of real-time game events using the Automator, you will need to connect Project Clippi to one of the following console sources:
If you found Project Clippi useful and would like to give back here's how you can:
slp-realtime
library which underpins this project and the source code for the Project Clippi front-end.Start the development server using:
yarn run start
The development server includes HMR and auto-reloading so changes to both the main and renderer processes should auto-update.
To create a binary package:
yarn run dist
For more detailed instructions on development and building the project from source, check out the Build Process section.
Project Clippi wouldn't be here without the work of Jas Laferriere, the rest of the Project Slippi team, and all the Project Clippi supporters.
This software is released under the terms of MIT license.