Prog Mats Java Versions Save

A java Mindustry mod. Just me making random stuff.

v28.1

1 month ago

Fix the mod name being spelt wrong. "MEEPscellanious" -> "MEEPscellaneous"

v28.0

1 month ago
  • Mod has been renamed to "MEEPscellaneous Concepts"
    • I didn't like the old name.
  • Missile turrets reworked. Again.
    • Missiles now have a z-coordinate and fly over everything using :sparkles:math:sparkles:.
    • As a result, the shield projector is now a rectangular prism.
  • Kugelblitz now has proper proper black hole drawing
  • Sandbox content has been removed from this mod and moved to its own dedicated mod, MEEPofFaith/extra-sand-redux.
  • Other
    • Updated to v146
    • Fixed smart drill crashing when trying to save with no target item selected

v27.3

11 months ago
  • Updated to v144.2
  • Hydroconveyor now takes less to research.
  • Fixed hydroconveyor icon.
  • Missiles/sentries can no longer be accidentally deconstructed.
  • Sandbox walls can now be placed in water.
  • Slightly reduced heat requirement of tenelium fuser.
  • Bug fixes
    • Minigun reload did not take framerate into account.
    • Sergeant did not appear in the build menu.

v27.2

1 year ago
  • Fixed rockets being destroyed not damaging blocks on the team of that rocket

Now go look at https://github.com/MEEPofFaith/prog-mats-java/releases/tag/v27.1 instead.

v27.1

1 year ago
  • Sandbox wall dps display no longer covers other blocks.
  • Small visual adjustments to missiles.
  • Fixes:
    • A rocket left on the ground getting destroyed would crash the game.
    • Cluster nuke being left on the ground and getting destroyed didn't spawn the right number of explosions.
    • Missile trails didn't properly draw their end cap when fading

v27.0

1 year ago

Since I haven't really been doing much lately, I've decided to release what I've done so far.

  • Missile turret reworks:
    • The missiles now have a set landing position and fly in an arc.
    • Given better names.
    • Artemis (previously Strikedown) is now 5x5 to better fit with other payload blocks.

https://user-images.githubusercontent.com/54301439/218284014-18715f7a-92e5-4eb5-8d4d-9289a52a0bd4.mp4

  • Arbalest has received some visual updates.

https://user-images.githubusercontent.com/54301439/218284993-99b16bf4-cf30-4666-9727-633739373b42.mp4

  • Incision and Fissure have been replaced with Pinpoint.

https://user-images.githubusercontent.com/54301439/218284092-61fee9b8-5a66-42f3-9a84-818dd46e742a.mp4

  • Sentinel and Sergeant have been moved to Erekir.
    • Sentinel has also received a visual overhaul.

https://user-images.githubusercontent.com/54301439/218284642-e61a9e01-4d98-4026-a7d1-1df6e11c7ddb.mp4

  • Added an option in PM's settings to give vanilla sandbox blocks more health.
  • Sandbox walls are now fully configurable. Sandbox wall config
  • Probably some other stuff I'm not remembering.
  • WIP
    • Some blocks aren't complete yet. You can find them in sandbox.
      • Apotheosis has been replaced with Solstice and Starfall. New visuals. Solstice and Starfall
      • Council, Congress, and Pantheon have been replaced with Matrix, and is now on Erekir instead.
        • As a result, all turret modules have also been removed. Some new ones have been created. Still need to make more.

https://user-images.githubusercontent.com/54301439/218285355-724b5986-2d42-4ff7-843c-ad03160e034c.mp4

v26.6

1 year ago
  • Fix chaos turret crashes

v26.5

1 year ago
  • Updated to b140.
    • Fixed startup crash.
    • Removed Payload Propulsion Tower and Interplanetary Accelerator from research requirements.

v26.4

1 year ago
  • Updated to b138
  • Fixed configurable mender not correctly saving repair time
  • Fixed increased zoom range breaking logic cutscenes

v26.3

1 year ago

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