PrimoToon Versions Save

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

v2.0

11 months ago

Changelog

  • FEATURE: New custom shader UI made by Meliodas
  • FEATURE: Easier dropdown menu to dictate the type of material to be used(Base, Face, Weapon)
  • FEATURE: Automatic material properties assignment based on material type
  • FEATURE: Common textures (Empty Normal Map, MetalMap, Specular Map, Weapon dissolve, Weapon Grain and Weapon scanline) are now included
  • BUGFIX: Fixed a bug where scripts weren't placed properly
  • REFACTOR: Reworked the entire structure to make more sense and allow for custom features
  • REFACTOR: Restructured and organized the shader to make more sense, allow for modular features and a more streamlined user experience
  • REFACTOR: Renamed shader to just Primotoon rather than the original name "Primotoon/Primotoon"