Post Processing Stack
PostProcessDebug
component to your scene to access them).UNITY_POST_PROCESSING_STACK_V2
) when it's imported (can be used to check if v2 is currently available in the project).First public beta release. Read the quickstart guide.
depthTextureMode
handling for better compatibility with other post-processing assets.Round
Vignette mode, it's now a toggle in Classic
mode.RenderSettings
instead of overriding them.