PolygonAreaEffector Save

This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors

Project README

PolygonAreaEffector

N|Solid

This tool allows you to create wind and flow forces to move rigidbodies, without having to combine multiple standard unity effectors

How to use:

  • 1- Import inside unity Go to Package manger -> Add package from git url
https://github.com/fabriziospadaro/PolygonAreaEffector.git
  • 2- Create your path:
  • 3- ...

Done!

Open Source Agenda is not affiliated with "PolygonAreaEffector" Project. README Source: fabriziospadaro/PolygonAreaEffector
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