Nukkit plugin that is able to load Bukkit plugins. Bring your Bukkit plugins to Minecraft PE!
Player
Shoutout to @MrPowerGamerBR, who implemented most of the changes!
https://docs.google.com/spreadsheets/d/1afyyvkdQWyJO6bv1kzofrJxqniqlg28TKqr3YK6ouic
PokkitWorld
because some plugins (e.g. GriefPrevention) saves the World
in a variable, if we create a new PokkitWorld
everytime the plugin will always think it is a different plugin, so we need to cache the world.throws Pokkit.unsupported()
from getAcheviement()
and ``` setPortalCooldown(...)
, this fixes GriefPrevention errors on startup.getEyeHeight()
and getEyeLocation()
, fixing #10PokkitEntity
, does nothing useful, but was needed for implementing new methods in World/Chunk.getEntities()
in PokkitWorld
and PokkitChunk
PokkitChunkSnapshot
, implements ChunkSnapshot
, still not 100% implemented due to the missing PokkitBiome
, but the implemention fixes GriefPrevention (we could call this "hey we fixed GriefPrevention" update, right? :yum:)getChunkSnapshot()
in PokkitChunk
PokkitPlayer#hasPotionEffect(...)
Most of the work in this release was done by @MrPowerGamerBR. Thank you!
World
getPVP()
getHighestBlockAt(..)
getHighestBlockYAt(..)
getLoadedChunks()
getWorldFolder()
isChunkInUse(..)
isChunkLoaded(..)
loadChunk(..)
regenerateChunk(..)
unloadChunk(..)
unloadChunkRequest(..)
Player.isFlying()
and Player.getPortalCooldown()
Server.getOfflinePlayers()
Entity.isInsideVehicle()
, Entity.getPassenger()
, Player.playEffect