POE ItemInfo Versions Save

Item Info Script for Path of Exile

3.5.00

5 years ago

from aRTy, Eruyome

  • Updated Uniques, Divination Cards, Maps and Gem Quality info
    • Boss information for maps are not updated yet
  • Included changes from and for the TradeMacro
    • QoL features for the color blind:
      • Ctrl + c now also has the items socket string added to the tooltip, example "R-G-B B-B-G".
      • Ctrl + c on a Gem now has added its color to the tooltip.
    • Lutbot logout macro integration:
      • LutTools (Lutbot) is a collection of logout, whisper reply and basic price check features.
      • TradeMacro supports the newly released Lite-Version which only has the TCP logout features included.
      • TradeMacro only helps in managing this script by giving you the option to run it on script start and check for hotkey conflicts.
      • The Lutbot macro itself stays as a seperate installation with seperated development and maintaining.
      • This integration is accessible from a new tab "Lutbot" in the settings menu.
    • Hideout decoration stash search:
      • The already existing search/highlighting feature (Ctrl + f) for your stash search can now also help filtering your hideout stash.
      • Pressing the hotkey on a decoration item in the decoration purchase window inputs its name into the hideout stash filter field.
      • The games Ctrl + f hotkey would focus the purchase windows filter field instead, pressing it when not hovering over a decoration still does this.
      • The hotkey added to the "AdditionalMacros" tab needs the coordinates of your hideout stash filter field to click on it, you may have to edit those settings.
      • This feature can be disabled independently from the stash highlighting feature.
      • This allows quickly looking up how many of a specific decoration from the vendor you already own.
    • Hotkey Assignment:
      • Previously TradeMacro didn't detect any hotkey conflicts.
      • You will now be warned of any conflicts and asked to resolve the issues.

3.3.02

5 years ago

from aRTy, Eruyome

  • Updated Uniques, Divination Cards, Maps and Gem Quality info
  • Bugfix: Quantity on shaper amulets is no longer mistaken for a legacy quantity roll.
  • Added AdditionalMacro for http://poe-antiquary.xyz, default: Ctrl + Alt + A
  • Included technical changes from the TradeMacro

3.2.00

6 years ago

from aRTy

  • Fixed most cases where long mods with linebreaks would cause issues.
  • Added Gem Quality information for the three new v3.2 gems.
  • Updated Uniques according to v3.2 patch notes and preview information.
  • Updated Divination Card locations with wiki information.

3.1.01

6 years ago

from aRTy

  • Updated and rewritten information for maps.
  • Updated Uniques and Divination Cards with wiki information.
  • NO (!) support for Elder/Shaper mods. Waiting on GGG's advanced tier info for the clipboard, for now.

3.1.00

6 years ago

from aRTy, Eruyome

  • Included updates from the TradeMacro. Most importantly the "AdditionalMacros" now have a tab in the settings menu.
  • Updates for certain 3.1 content:
    • All new general item mods should be included (mostly new T1 mods)
    • Full support for Abyss Jewels
    • NO (!) support for Elder/Shaper mods yet
    • Updated Gem Quality
    • Included some of the new uniques. More will follow once the wiki situation is sorted out or at least better.
    • NO (!) new map/divination card info yet. Also waiting for the wiki here.

3.0.06-beta

6 years ago

from aRTy, Eruyome

  • Uncertain mods in the affix overview no longer cause multiple lines with identical entries. This happened when a hybrid mod brought multiple variants to one part/line, but the other part/line was unambiguous.
  • Flat +Def on non-armour pieces (like belts) is now handled correctly.
  • Fixed an issue that could cause long .ini file write time.
  • Fixed a bug about mismatching data of similarly named uniques.
  • Fixed the double range display for unique items. The format "(a-b) to (c-d)" was displayed as "a-c|b-d" instead of "a-b|c-d".
  • Fixed the MapModCount for tier 1-5 maps with the hybrid mod "Monster Life / Stun Immune".
  • Fixed a bug with GDI+ causing FPS drops even if it was disabled. Having it enabled might still cause issues for you. (by Eruyome)

3.0.05-beta

6 years ago

from Eruyome, aRTy

  • Added a fix/workaround for the new and optional GDI+ tooltip causing FPS drops.
  • Fixed ItemInfo/TradeMacro currency rate fetching/parsing (and ItemInfos currency stack conversion to chaos equivalent).
  • Fixed MapModWarnings not working.

3.0.04-beta

6 years ago

from aRTy42, Eruyome, dein0s, esunder

Three big new features:

  1. Full rework of ItemInfo affix parsing (aRTy42)
  2. GDI+ display option (Eruyome and esunder)
  3. Reworked .ini handling (mostly dein0s)

These changes are quite extensive and will likely bring a few bugs that were not found. This is a beta-release for that reason. Please report issues, preferably on GitHub.

1) ItemInfo affix parsing:

  • The script handles potentially ambiguous mods completely different now. Multiple possibilities are shown when the script considers all of them fitting and the decision process has been greatly improved. This means in particular that hybrid mods are now almost fully supported. Please report items where the scripts results seem wrong. (A few cases currently remain unhandled, these will be fixed later. See the end of section 1 for details.)
  • Flask mods are supported now.
  • The user settings were reworked. Most "Display" settings were removed and replaced by new ones. Tell if you miss anything.
  • Ingame tooltip changes:
    • Implicit value ranges are shown now.
    • The detailed affix overview has a header now (which can be disabled in the settings).
    • Long notation of double ranges ("added damage" mods) is the default now. (settings option)
    • A new notation for "multi tier ranges" has been introduced. These are shown when multiple mods overlap in a way that makes it uncertain which tier combination was actually rolled. They show the worst case range and best case range for the roll. Contrary to "double range" mods this does not mean that you can certainly get to the top roll (via Divine Orbs), it means your actual roll range is somewhere within the displayed ranges.
    • All these notations aswell as new abbreviations get a 1 line info at the end of the tooltip when they are present.
    • The top section with basic information and DPS calculation for weapons was rearranged. It includes a warning now when a low itemlevel lowers the item's max socket number. Furthermore Q20PhysDps got added.
  • Currently unhandled affix cases:
    • Weapons with #% increased Physical Damage, +# to Accuracy Rating and 5-10% increased Light Radius. (up to 4 mods mix)
    • Tower shields with #% increased Armour, #% increased Stun and Block Recovery and +#% Chance to Block. (up to 5 mods mix)

2) GDI+ display:

  • You can enable GDI+ in the settings menu, which results in a tooltip using the GDI+ graphics library. This alternative tooltip allows colour customization and transparency.

3) Reworked .ini handling:

  • User defined settings will now persist between new version updates (proper INI file updating instead of overwriting).
  • The script should now run correctly regardless of the selected keyboard layout, previously non-latin layouts like russian caused errors related to hotkeys on script start.
  • AdditionalMacros hotkeys, their states and other configurations should be changed in AdditionalMacros.ini from now on.
  • AdditionalMacros.txt was moved out of the user folder and shouldn't be edited anymore. The subfolder CustomMacros with it's user created/added/edited scripts serves its old purpose from now on.
  • MapModWarning states should be changed in MapModWarnings.ini.

4) Other notable changes:

  • The changed poe.ninja API endpoint is fixed.
  • New AdditionalMacros:
    • Ctrl + Alt + C opens an item on pathof.info for an advanced affix breakdown.
    • Ctrl + Alt + Enter sends "/whois <lastWhisperCharacterName>" when keys are released (not when pressed).

5) Minor notes and bugfixes:

  • Fixed Chance To Poison / Increased Poison Damage that was swapped.
  • Chance To Bleed's data file was missing a | character so a value was not read properly.
  • 3.0's new increased Cast Speed mod for ES shields was missing.
  • 3.0's new increased Attack Damage mod for AR/EV hybrid base shields is now correctly considered as a prefix and not a suffix.
  • Adapted rewording of jewel Bleeding suffix and jewel Poison Duration suffix.
  • Fixed MapModWarning for "Monsters cannot be Stunned".
  • Map Info: Lair Map upgrades to Mineral Pools (not Spider Forest).
  • The gem quality info for Summon Skeleton gets displayed now (by not expecting "Summon Skeletons").
  • Fixed a bug with increased Elemental Damage with Attack Skills: There are two almost identical progressions, but the script only knew one. This is not a new change, but simply was never noticed. It is now correctly differentiated between 'on weapon' and 'on other item type' which shifts the T2 to T1 breakpoint from 37/38 to 36/37.

3.0.3

6 years ago

from aRTy42

  • Improvements for 3.0 mods: All new ailment mods should now be supported. Old Energy Shield mods should now all be fixed. Flat defense mods on hybrid armour bases are supported, hybrid life mods are not (if you see .5 prefixes, it's likely hybrid life).
  • Fixed some gem quality information and changes to gem names.
  • Updated Divination Cards and Uniques with data from the wiki.

3.0.2

6 years ago

from aRTy42

  • Updated Divination cards with data from the wiki. Note that a lot of information is still missing.
  • Updated and corrected Unique data from the wiki.
  • Added the quality information for the new 3.0 gems.
  • Fixed a few weapon mod matching issues. Not all new 3.0 mods are supported yet, still.
  • Adopted the new wording for the two map mods concerning "Elemental Ailments" (no longer "Status Ailments"). This includes rewording in the MapModWarnings.txt.