Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/UE5.4-0.0.3...UE5.4-0.0.4
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/UE5.4-0.0.2...UE5.4-0.0.3
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/UE5.3-1.0.1...UE5.4-0.0.2
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/v4.5.2-coturn-windows...UE5.3-1.0.1
CoTurn Binaries for those wishing to run their infrastructure on a Windows machine
CoTurn Binaries for those wishing to run their infrastructure on an x86_64 architectured Macintosh
CoTurn Binaries for those wishing to run their infrastructure on an Arm64 architectured Macintosh
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/UE5.3-1.0.0...UE5.4-0.0.1
TypeError: this.preferredCodec.split is not a function
(#310) by @github-actions in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/312
TypeError: this.preferredCodec.split is not a function
(#310) by @github-actions in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/313
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/UE5.3-0.0.4...UE5.3-1.0.0
TypeError: this.preferredCodec.split is not a function
by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/310
CONTRIBUTING.md
by @DenisTensorWorks in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/352
Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/compare/UE5.2-0.6.5...UE5.3-0.0.4