Pixel3D Save Abandoned

2.5D pixel-based game engine built on XNA/FNA/MonoGame.

Project README

Pixel3D

A 2.5D pixel game engine built on FNA.

It was used to create the game River City Ransom: Underground.

NOTE: You will need to source your own copy of fxc.exe and place it in /builds/tools

Pixel3D is built on top of FNA, all relevant licenses and attribution is available here: https://github.com/FNA-XNA/FNA/tree/master/licenses

Installation

Requires the following system installs:

  • DirectX SDK (June 2010) on Windows
  • Wine with winetricks d3dcompiler_43 on OSX
  • MonoGame 3.6 (or newer?) on both Windows and OSX

Requires the following directories to be added at the same level as the Solution

fxc.exe should live in build\tools

Note that shaders need to be loaded from fxb files, not through ContentManager (example is provided)

Should work on both VS2010 (and probably newer) and VS Mac / VS 2017

Open Source Agenda is not affiliated with "Pixel3D" Project. README Source: conatuscreative/Pixel3D
Stars
45
Open Issues
0
Last Commit
4 years ago

Open Source Agenda Badge

Open Source Agenda Rating