Phaser Behavior Plugin Save Abandoned

Behavior System for Phaser games (1.8KB min+gzip)

Project README

Phaser Behavior Plugin

Behavior System wrapper for Phaser games

js-standard-style

LIVE DEMO

Install

NPM

npm install phaser-behavior-plugin --save

DOWNLOAD

Download Here

CDN

<script scr="//unpkg.com/phaser-behavior-plugin@latest/dist/phaser-behavior-plugin.js"></script>

Usage

This library is UMD-compatible

// create a behavior
var Behavior = {

  // settings of the behavior
  options: {
    key: 'value'
  },

  create: function(object, options) {
    // called when the behavior is ADDED to a game object
  },

  destroy: function(object, options) {
    // called when the behavior is REMOVED from a game object
  },

  preUpdate: function(object, options) {
    // called at the very start of the update cycle,
    // before any other subsystems have been updated (including Physics)
  },

  update: function(object, options) {
    // called after all the core subsystems (Input, Tweens, Sound, etc)
    // and the State have updated, but before the render
  },

  render: function(object, options) {
    // called right after the Game Renderer completes, but before the State.render
  },

  postRender: function(object, options) {
    // called after the Game Renderer and State.render have run
  }
}

// initialize the plugin
var behaviorPlugin = game.plugins.add(BehaviorPlugin)
/*
 * or (if Phaser is a global)
 * var behaviorPlugin = game.plugins.add(Phaser.Plugin.Behavior)
 */

// a dummy
var myObject = game.create.sprite(0, 0, 'dummy')

// add the behavior system to any object (not just sprites)
behaviorPlugin.enable(myObject)


// all behavior instances must have a identifier/key. This id just need to be unique.
var id = 'my awesome key'

// You can to override the default options a behavior instance, if you want/need (optional)
var customOptions = { key: 'another value' }

// add a behavior
myObject.behaviors.set(id, Behavior, customOptions) // `.create` is called

// checks if a object has a behavior instance
// returns true if the object has a behavior with the key
myObject.behaviors.has(id)

// get a behavior instance
// returns the behavior instance if the object has a behavior with the key, otherwise `undefined`
myObject.behaviors.get(id)

// remove a behavior instance corresponding to this key
myObject.behaviors.remove(id) // `.destroy` is called if a behavior instance is removed

// now be creative!
// create other behaviors...
myObject.behaviors.set('fire ball', behaviorSpell, { damage: 300 })
myObject.behaviors.set('frost nova', behaviorSpell, { damage: 100, slow: 0.4 })
myObject.behaviors.set('buff:invulnerability', behaviorImortal, { duration: 15 })
myObject.behaviors.set('weapon:main-hand', behaviorWeapon, { type: 'sword', damage: 120 })

LIVE DEMO

List of Behaviors

Behavior Description
Bullet moves an game object forwards at an angle
Collision Handler handles collisions
Platformer Implements the platform games style movement

License

MIT

Open Source Agenda is not affiliated with "Phaser Behavior Plugin" Project. README Source: luizbills/phaser-behavior-plugin
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License
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