HL2-style, classic FPS movement for Unreal Engine implemented in C++
Full Changelog: https://github.com/ProjectBorealis/PBCharacterMovement/compare/2.0.0...2.0.1
Updated source code with 4.26 compatible version
Updated source code with 4.25 compatible versions
Full recompile of binaries to ensure latest changes
Fix crouching causing a camera jump, caused by the open source version of our character not using an override for recalculating eye height.
Fixed a crash from missing pointer initialization when copying over from main source code for public redist
Debugging symbols