PartyPlanner64 Versions Save

Mario Party N64 board editor

v0.8.2

1 year ago

These features were mostly developed months ago and focused on improved MP2 support.

  • Mario Party 2 now uses a custom overlay, similar to 1 and 3.
  • MP2 now supports custom audio.
  • MP2 supports arrow space rotation
  • The MP2 duel mini-game used during custom board play is randomized for each turn.
  • MP2 custom boards can now specify costumes for the players to wear from the stock set of costumes. Previously, the players wore their generic standard costumes.
  • Fixed a bug affecting board rendering in the editor.
  • Support for a Gray theme was added to PartyPlanner64.
  • Visual contrast of "association dots" between spaces was increased.
  • The limit on custom audio tracks was increased to 50.
  • Windows version updated to Electron 20.

v0.8.1

2 years ago
  • Undo/Redo support added to the board editor (Ctrl+Z/Y)
  • Stats about space count are shown on the Board Details page.
  • The DEFAULT_BG, ADDITIONAL_BG_X and MUSIC_TRACK_INDEX_X symbols are now exposed to custom events, instead of just to the custom bg/audio selection code.
  • A prototype Sprites view was added for viewing ROM sprite images.
  • The underlying glTF 3d model exporter library was changed.
  • Windows builds should be fixed now.

v0.8.0

3 years ago
  • Support for multiple custom midis included in a single board file.
  • Support for writing code to choose the background music to play.
  • Addition of the "space array" parameter type.
  • The C preprocessor can now handle function macros. (#106)
  • The default activation type for spaces is improved. Invisible spaces will default to "walk over" activation instead of "land on."
  • Code editor is slightly larger on large screens.
  • Alternative backgrounds can now be toggled visible. (#109)
  • Songs replaced from the Audio page will now loop by default. (#111)

v0.7.0

3 years ago

The big new feature in this release is the ability to attach a custom MIDI audio file to boards. This is now available in addition to the existing ability to use existing game music. Tutorial materials for this are not yet developed.

Other features since last release:

  • The Audio page provides the ability to replace any song with a custom MIDI.
  • main entrypoint support now available for MP2 custom events.
  • MP1 PAL ROM can be loaded for the purposes of using the Debug page to extract assets.
  • Bug fixes:
    • A bug with text editor state in the Details page was fixed.
    • A bug where board events were not cleared if deleted was fixed.

v0.6.5

3 years ago

A smaller release, mostly to sync up the Windows builds with the website version.

  • Ctrl+F now works in the event text editor.
  • Events in the event list now sort alphabetically.
  • A fix for MP1 custom boards.
  • Debug mode enhancements:
    • Fonts are now parsed as part of image extraction.
    • MP2 and MP3 Japanese ROMs can now load into PP64, enough to do file or image dumps. These are still not supported for custom boards.

v0.6.4

4 years ago
  • Fix to the "Before Dice Roll" hook in MP3.
  • Added the "After Turn" hook for MP3.
  • Various C compiler fixes.

v0.6.3

4 years ago

A smaller release, with the minor fixes and enhancements from the past month.

  • C events can now #include "ultra64.h" which provides N64 SDK types.
  • C compiler stack handling fixes
  • Built-in board events fixes
  • Board validation before overwrite has improved UI behavior and should bring any compile errors to your attention.
  • Block comments in MIPS are now correctly highlighted.

v0.6.2

4 years ago
  • A new :telescope: Telescope Tool is added.
    • When the tool is selected, a boundary box is drawn on the board. This box indicates the "safe" region where the camera is able to center on spaces. It is best to keep spaces within this boundary when possible, especially ones the players can step on.
    • When hovering over the board with the mouse in telescope mode, the board view changes to show the zoomed in appearance of the board, as it will look during gameplay.
  • Space associations for board events were previously unable to be viewed. Now if you hover over a board event entry in the list, any associated spaces will be highlighted with their corresponding colors.
  • The audio index for the board is now available to custom events by calling a new GetBoardAudioIndex function. This is useful if you change the music, and need to restore it to the original.
  • Important compiler fixes for data and stack alignment.

v0.6.1

4 years ago
  • The number of star spaces is no longer fixed for Mario Party 1 and 3. The following range of star spaces is now allowed:
    • Mario Party 1: 2 - 7 stars.
    • Mario Party 3: 2 - 8 stars.
    • Additionally, 0 stars can be placed if you want to implement your own star system.
  • Added the ability to add "board events" that run at different times.
  • Bug fix: prevent a freeze with the Visit Boo event in MP3 on real hardware.
  • Minor compiler fixes, minor UI fixes.

v0.6.0

4 years ago
  • C language support for custom events and additional background code 🎉
  • Other minor changes:
    • Symbol updates
    • Arrow space no longer considered "advanced" space type.
    • Image resizing occurs in JavaScript to reduce differences between the binaries produced by browsers.