Oxidized Navigation Versions Save

A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.

0.7.0

7 months ago
  • Added support for using XPBD & wrapped Parry3d components for Nav-Mesh generation (Courtesy of @Elabajaba)
  • Add benchmarks.
  • Optimizations in tile building.

0.4.0

1 year ago
  • Nav-Mesh generation now correctly reacts to removing the NavMeshAffector component.
  • NavMeshAffector is now an empty type, the data has been moved to a resource to enable the above change.

0.3.0

1 year ago

Update to Bevy 0.10.

What's Changed

Removed NavMeshGenerationState, instead use configure_set and run conditions to pause nav-mesh generation.

Full Changelog: https://github.com/TheGrimsey/oxidized_navigation/compare/0.2.0...0.3.0

0.2.0

1 year ago

0.1.0

1 year ago

Initial release.