Osuve Save

Open-Source Unity Voxel Engine

Project README

Open Source Unity GPL v3 Contributions Welcome Docs Discord

This game engine is an early prototype, expect things to break, if they're not already broken!

OSUVE is my take on a voxel engine, made open-source to the world to put to shame all paid voxel engines so that others may benefit from the knowledge that is accumulated here, and perhaps contribute some of their own. I will be continually working on this until it becomes a working product. (After all, I have plans to make a game with it!)

Show me the eye candy! :candy:

These images are likely to be outdated due to the current fast pace of changes.

Generation Caves Surface Surface CTM

Getting Started :fast_forward:

Lucky for you, all you need to get this up and running is the latest copy of Unity—if it wasn't already obvious :stuck_out_tongue:

License :lock_with_ink_pen:

This project is licensed under the GPL-3.0 License - see the LICENSE file for details.

This may change in the future.

Acknowledgments :tada:

Pixel Perfection by XSSheep

High Speed Priority Queue for C# by BlueRaja

UnityVertexColors by Henri Kähkönen

KinoFog by Keijiro Takahashi

Open Source Agenda is not affiliated with "Osuve" Project. README Source: Chailotl/osuve
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