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Webbased Character Animation System
Overview
Versions
Reviews
Resources
v0.0.3
2 years ago
New
Armature object can be cloned
New IK Solvers:
ArcSolver
ArcSinSolver
PistonSolver
SpringSolver
TrapezoidSolver
ZSolver
FabrikSolver
NaturalCCDSolver
CatenarySolver
BabylonJS Examples
ReadyPlayerMe : Loading & TPose Generation
Quadruped IK Rig ( Prototype )
Bone Slots : Attachment locations to bones
IK Animation Additives
Changes
Bone.pidx is no longer nullable. -1 is used to denote there is no parent
Pose.getWorldTransform & getWorldRotation handles bIdx == -1 by returning Pose.offset value.
SwingTwistSolver doesn't apply twist if pole direction is all zeros
BoneSprings setRestPose has a parameter to not reset the current springs velocity and position.
Fixes
Update the codebase to handle the Bone.pidx change.
Bug in BoneSprings where reset is called, it was zeroing out the input data which caused issues.
v0.0.2
2 years ago
New Features
IK Rigs : Biped ( Human Rig )
IK Solvers :
Aim / SwingTwist
Limb
SwingTwistEnds
Example of IK Animation Retargeting using ThreeJS.
v0.0.1
2 years ago
Initial Release
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