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Webbased Character Animation System

v0.0.3

2 years ago

New

  • Armature object can be cloned
  • New IK Solvers:
    • ArcSolver
    • ArcSinSolver
    • PistonSolver
    • SpringSolver
    • TrapezoidSolver
    • ZSolver
    • FabrikSolver
    • NaturalCCDSolver
    • CatenarySolver
  • BabylonJS Examples
  • ReadyPlayerMe : Loading & TPose Generation
  • Quadruped IK Rig ( Prototype )
  • Bone Slots : Attachment locations to bones
  • IK Animation Additives

Changes

  • Bone.pidx is no longer nullable. -1 is used to denote there is no parent
  • Pose.getWorldTransform & getWorldRotation handles bIdx == -1 by returning Pose.offset value.
  • SwingTwistSolver doesn't apply twist if pole direction is all zeros
  • BoneSprings setRestPose has a parameter to not reset the current springs velocity and position.

Fixes

  • Update the codebase to handle the Bone.pidx change.
  • Bug in BoneSprings where reset is called, it was zeroing out the input data which caused issues.

v0.0.2

2 years ago

New Features

  • IK Rigs : Biped ( Human Rig )
  • IK Solvers :
    • Aim / SwingTwist
    • Limb
    • SwingTwistEnds
  • Example of IK Animation Retargeting using ThreeJS.

v0.0.1

2 years ago

Initial Release