OpenTTD Versions Save

OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

14.1

1 week ago

Add: Check that towns can build roads before generating map (#12503) Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474) Fix #12433: Width of unit number display was too narrow (#12534) Fix #12502: Desync related to vehicle replacement (#12512) Fix #12506: Desync after new oil rig is constructed (#12511) Fix #12584: Crash on some tar files during tar scan (#12586) Fix: [SDL2] Keypad numbers did not function (#12596) Fix: Houses and industry tiles could accept incorrect cargo (#12547) Fix: Map generation stage strings were incorrect (#12549) Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545) Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516) Fix: Do not show train waiting for unbunching as waiting for free path (#12515) Fix: Smooth outliers in unbunching round trip calculations (#12513)

14.0

1 month ago

Update: New title game for 14.0 Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478) Fix #12233: Mini order list overlaps vehicle group name (#12423) Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424) Fix #12395: Ensure president name widget is tall enough (#12419) Fix #12415: Incorrect payment for aircraft secondary cargo (#12416) Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check) Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389) Fix #12368: Incorrect offset for click position within industry chain window (#12370) Fix: Aircraft can float above the ground when crashed (#12425) Fix: Segfault when using -q without providing a . character (#12418) Fix: Wrong scrolling dropdown list position with RTL (#12412) Fix: [Win32] Force font mapper to only use TrueType fonts (#12406) Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397) Fix: Do not send chat to clients that have not authorized yet (#12377) Fix: [NewGRF] Label for fruit incorrectly changed to FRUI from FRUT (#12367) Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372) Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362)

14.0-RC3

1 month ago

Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348) Fix #12319: Some SSE blitters were broken due to ODR violations (#12322) Fix #12302: Allow empty train engines to use an invalid cargo type (#12325) Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313) Fix #12166: Crash when opening tram road stop build window (#12168) Fix #12092: Incorrect x-axis in cargo payment graph window (#12359) Fix: Crash when attempting to join a company while not joined (#12353) Change: Show unbunching action in timetable window (#12351) Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)

14.0-RC2

1 month ago

Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276) Update: Developer credits (#12173, #12235) Change: Use (at least) standard toolbar button size for signal selection buttons (#12265) Change: [Script] Match FormatString behaviour more closely (#12205) Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238) Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226) Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220) Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201) Fix #12195: Reset cursor when no Object is selected (#12207) Fix #12176: Ships are circling in one place (#12181) Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158) Fix #12148: Do not draw decimals when number of digits is 0 (#12150) Fix #12147: Reset all saved settings to their default before loading a game (#12210) Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146) Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139) Fix #12133: [Script] Don't crash when emergency saving (#12138) Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132) Fix #12119: Remove red warning text when maximum loan is zero (#12141) Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136) Fix #12076: Do not allow 'join' command on dedicated servers (#12208) Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142) Fix: Improved ship movement when no path to destination is found (#12285, #12286) Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184) Fix: [Script] Only show debug script window at the end of savegame loading (#12135) Fix: [Script] Broken ScriptText circular reference detection (#12187) Fix: Ordering of command per tick limit and pause mode filtering (#12126) Fix: Only reset unbunching departure data in the correct depot (#12155) Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143) Fix: Missing savegame conversion for current_order (#12188) Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172) Fix: Don't show "insert order" errors in the console (#12245) Fix: Don't defer OnResize() after ReInit() (#12174) Remove: [Script] random_deviation from setting description table (#12221) Revert #11993: New number format system does not and cannot work for CJK languages (#12157) Revert #11606: Don't auto-build past tunnelbridge ends (#12244)

14.0-RC1

2 months ago

Feature: Fully user configurable number format and abbreviations (#11993) Add: Show cargo icons on subsidy list window (#12079) Add: [Script] GetAirportNumHelipads (#12085) Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090) Change: Show cargo icons on Industry View window (#12071) Change: Improve performance of finding free pool slots (#12055) Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048) Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023) Change: Store running AI config inside Company (#12003) Change: Show speed before destination in vehicle status bar (#11932) Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552) Change: [Script] Use company randomizer when adding random deviation (#12065) Fix #12074: Don't allow "part" command for dedicated servers (#12075) Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053) Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080) Fix #12041: Tarball extraction failing due to incorrect filename (#12044) Fix #12037: Blurry OpenTTD font on Mac OS (#12047) Fix #12029: Don't show Sandbox Options in multiplayer (#12032) Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025) Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042) Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021) Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021) Fix #12014: Remove water when area clearing ship depot (#12030) Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031) Fix #10983: [AdminPort] Correct order of messages (#11140) Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887) Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067) Fix: Shadows of individual character glyphs could be drawn over other characters (#12115) Fix: Don't invalidate station list on vehicle load/unload (#12112) Fix: NewGRF roadstops were ignored if only in default class (#12089) Fix: Visually also disable vsync when not using HW acceleration (#12066) Fix: Industry tiles and houses could accept incorrect cargo types (#12062) Fix: Redraw orders when a station feature is added/removed (#12061) Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056) Fix: Don't issue autoreplace failed news message for command test mode (#12026) Remove: Setting "no_http_content_downloads" (#12058)

14.0-beta3

3 months ago

Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015) Change: Update OpenTTD TTF fonts to v0.5 (#11994) Fix #12012: Crash when opening orders of another company (#12013) Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006) Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007) Fix: Focus hotkey in road/tram stop building window (#12008) Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005) Fix: Missing default vehicles and industry acceptance/production (#12000) Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016) Fix: [Script] Don't kill GS misusing GSText (#12009)

14.0-beta2

3 months ago

Change: [NewGRF] Improved support for redefining default cargo types (#11719) Fix #11982: Crash when trying to place signals on things other than plain rails (#11977) Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976) Fix #11972: Year cut off in graph windows (#11974) Fix #11968: Crash when opening orders window of new vehicles (#11973) Fix #11966: Monospace text in windows may not have been fully scrollable (#11981) Fix #11802: Made determining water region edge traversability more robust (#11986) Fix: Second colour vehicle-type default liveries were not being updated (#11971)

14.0-beta1

3 months ago

Feature: Order option to unbunch vehicles at depot (#11945) Feature: Infinite money mode (#11902) Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682) Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628) Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593) Feature: Toyland-specific river graphics (#11523) Feature: Add zoom level buttons to sprite aligner (#11518) Feature: Add shading to river slopes (#11491) Feature: Place cargo icon on cargo filter dropdowns (#11487) Feature: Mode to display timetable in seconds (#11435) Feature: Setting to influence how many minutes a calendar year takes (#11428) Feature: Base graphics can offer parameters for additional settings (#11347) Feature: Sandbox option to lock station ratings at 100% (#11346) Feature: Setting to use real-time "wallclock" as timekeeping units (#11341) Feature: Setting to automatically restart server based on hours played (#11142) Feature: Add config option to set default company secondary colour for new games (#11068) Feature: Transparency option for cost and income indicators (#11001) Feature: Create group of vehicles from manage vehicle list button (#10890) Feature: Show coverage highlight the same as stations when adding waypoints (#10875) Feature: Show the number of industries already built in the Fund New Industry window (#10806) Feature: Add search filter and name text to build waypoint window (#10786) Feature: Setting to disallow level crossings with competitors (#10755) Feature: Opt-in survey when leaving a game (#10719) Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914) Feature: Settings to scale cargo production of towns and industries (#10606) Feature: Separate rail/road and sea/air velocity units, and add knots (#10594) Feature: Region-based pathfinder for ships (#10543) Feature: Filter engine build menu by name and NewGRF extra text (#10519) Feature: Industry directory text filter (#10518) Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464) Feature: Orientation of rail and road depots can be changed (#9642) Feature: Display help and manuals in-game (#7786) Feature: [NewGRF] Town production effect and multiplier (#11947) Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489) Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282) Feature: [NewGRF] Allow higher max speeds for ships (#10734) Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672) Feature: [NewGRF] Road stops (#10144) Feature: [Script] Goal destination can be updated (#10817) Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963) Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921) Add: Show in multiplayer the amount of hours a game has been unpaused (#11886) Add: Allow loading heightmaps from command-line (#11870) Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867) Add: Latvian Lats currency (#11691) Add: Horizontal scroll for script debug log (#11597) Add: GUI options to select sprite font and AA mode for all fonts (#11593) Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512) Add: [Emscripten] Support for bootstrapping (#11109) Add: Hotkey to focus town / industry directory filter box (#11030) Add: Maximum number of companies allowed to the client list (#10523) Add: Use specific error message when vehicle cannot go to station/waypoint (#10494) Add: Show NewGRF name in NewGRF-created errors (#10457) Add: Alternative setting for right-click close window option to exclude pinned windows (#10204) Add: Allow autoreplace with same model vehicle (#7729) Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323) Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953) Add: [NewGRF] String code "9A 21" to display force from textstack (#10782) Add: [NewGRF] Station property 1C/1D to set name/classname (#10672) Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663) Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603) Add: [Script] Allow to set max loan for each company separately (#11224) Add: [Script] GSIndustry.GetConstructionDate() method (#11145) Add: [Script] Game script control of industry production level and news messages (#11141) Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913) Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529) Add: [Script] Allow GS to found town with random road layout (#10442) Add: [Script] Create own Randomizer per instance (#10349) Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows Change: Allow configuring AI slots above the current maximum number of competitors (#11961) Change: Forcefully enable prefixing logs with date (#11930) Change: Position error window closer to cursor on large screens (#11923) Change: Only open story-book in center when a GS does it (#11916) Change: Rebrand Cheats as Sandbox Options (#11874) Change: Make smooth-scrolling based on actual time (#11865) Change: Set smooth-scrolling on by default (#11860) Change: Disable building rail infrastructure if train build limit is zero (#11847) Change: Invalidate music volume when restarting music playback on Windows (#11836) Change: Make street lights transparent with houses (#11828) Change: Redesign script debug window (#11782) Change: Reorganize Settings menu items (#11683) Change: Set amount of smoke/sparks to "realistic" by default (#11624) Change: Show a message in livery window if vehicle type has no groups (#11617) Change: Add distinct tooltips for vehicle group colour schemes (#11617) Change: Move colour selection dropdowns to bottom of window (#11617) Change: Support custom transparency remaps with 32bpp blitters (#11616) Change: Make "middle" the default stopping location for trains in platforms (#11605) Change: Scale sprites to requested highest resolution level (#11600) Change: Allow opening multiple script debug windows by holding Ctrl (#11592) Change: Don't show scoring year in high score table (#11546) Change: Revert pressed-button content shifting introduced in r2161 (#11542) Change: Show rating in station list even with no cargo waiting (#11540) Change: Hide unused cargos from vehicle cargo filter (#11533) Change: Don't restart playback when toggling playlist shuffle (#11504) Change: Increase finance window lines (and underlines) with interface scale (#11459) Change: Move baseset missing/corrupted files label to list item (#11455) Change: Add horizontal scrollbar to Industry Directory window (#11434) Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430) Change: Display cargo lists in sorted cargo order (#11383) Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378) Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378) Change: Towns generate cargo based on town production effect (#11378) Change: Always allow expanding towns in Scenario Editor to build new roads (#11377) Change: Don't set vehicle on time if timetable not started (#11359) Change: Store station blocked/wires/pylons flags in map (#11337) Change: Recover when possible from crashes during a crash (#11238) Change: Store crash logs in JSON format (#11232) Change: Remove autosave from settings window; it is already in the Game Options (#11218) Change: Enable "Forbid 90 degree turns" setting by default (#11160) Change: Do not allow mixing road/tram types in powered road type list (#11148) Change: Only show platform stopping location in orders when other than default (#11102) Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089) Change: Only allow buying Exclusive Transport Rights when no one has them (#11076) Change: Remove currency code/symbol suffix from language files (#11061) Change: Add separate setting for server sent commands per frame limit (#11023) Change: Cargo flow legend only shows defined cargo (#10872) Change: Use "Via-Destination-Source" as default station cargodist display (#10851) Change: Preserve orders and related settings where possible when moving engines around in a train (#10799) Change: Standardise unit conversions and allow decimal places (#10795) Change: Use separate names for default stations/roadstops (#10786) Change: [MacOS] Require at least 10.15 to run the game (#10745) Change: Hide all variants from UI when (display) parent is hidden (#10708) Change: Split Game options into General, Graphics and Sound tabs (#10674) Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672) Change: Base autosaves intervals on real time (instead of game time) (#10655) Change: Allow overbuilding station and waypoint tiles (#10618) Change: Use realtime for Linkgraph update settings (#10610) Change: Make tick length 27 milliseconds (#10607) Change: Increase max cargo age and let min cargo payment approach zero (#10596) Change: Show buy company dialog window even when playing in the AI company (#10459) Change: Use HTTPS for content-service connections (#10448) Change: Big UFO disaster targets current location of a random train (#10290) Change: Remove land generator setting from World Generation GUI (#10093) Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637) Change: Allow dedicated server to use threaded saves (#10787) Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701) Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672) Change: [NewGRF] Make Action 3 debug messages more consistent (#10672) Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) Change: [Script] Replace easy/medium/hard values with default value (#11959) Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670) Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642) Change: [Script] Improve ScriptText validation error messages (#10545) Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492) Change: [Script] Validate ScriptText parameters type and amount (#10492) Change: [Script] Automate the ScriptObject reference counting (#10492) Change: [Script] Extract params info from GS strings (#10492) Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483) Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375) Fix #11918: Houses should only build next to road stops, not any station type (#11919) Fix #11827: Make text layouter aware of ligatures (#11831) Fix #11752: Characters could be repeated when wrapping multi-line text (#11761) Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749) Fix #11629: Crash when getting the nearest town for rotated airports (#11631) Fix #11516: Adjust window size by interface scale during ReInit (#11517) Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615) Fix #11442: "Default" colour in group colour window is not updated when changing master colour (#11614) Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446) Fix #11413: Incorrect sorting by industry production (#11414) Fix #11407: Don't steal focus from dropdown menus (#11484) Fix #11402: Make string filter locale-aware (#11426) Fix #11329: Don't assert vehicle list length is non-zero when only asked to set string parameter (#11330) Fix #11315: Sort industries and cargoes by name in industry chain window (#11317) Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311) Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344) Fix #11230: Sort by button in group list window could be misaligned (#11231) Fix #11215: Assert in NewGRF parameters window (manual parameter mode) (#11217) Fix #11203: [Linux] Crash when editing CJK characters in edit box (#11204) Fix #11180: Aircraft crashes could point to the wrong tile (#11184) Fix #11164: Don't create duplicate town names when using 'Many random towns' in the scenario editor (#11165) Fix #11162: Second company colour was not consistently applied to articulated vehicles (#11163) Fix #11115: Focus the abandon game/exit game windows (#11125) Fix #11096: Increase priority of error and confirmation windows (#11104) Fix #11087: Disable base graphics/sound dropdown outside main menu (#11091) Fix #11054: Prevent translation of currency codes (#11061) Fix #11026: Use real engine name instead of default name for filtering (#11033) Fix #10982: No help text for gamelog command (#10984) Fix #10880: Crash in object window due to incorrect parameter order (#10881) Fix #10868: Crash when Script tries to load large savegame data (#11029) Fix #10811: Allow dragging vehicle in depot to any free row (#11508) Fix #10660: Sprite Font scale affected by viewport zoom level limits (#10668) Fix #10619: Crash loading linkgraph for older savegames (#10620) Fix #10600: 'Replace Vehicles' didn't show numbers >999 (#10680) Fix #10578: Allow to select any version of AI/GS from GUI (#10604) Fix #10522: Link graph tooltip vertical lines were not handled correctly (#10524) Fix #10511: Don't search for depot every tick if one cannot be found (#11548) Fix #10478: Clarify airport noise control setting texts (#11169) Fix #10452: Prevent long stalls during river generation (#11544) Fix #10430: Display chain window causing assert (#10431) Fix #10343: Don't extend town-disallowed roadtypes (#10347) Fix #10251: [MacOS] Screen looks blue-ish when using newer SDKs (#11207) Fix #10222: Adjust line drawing algorithm (#10491) Fix #10131: Actually cancel downloads when pressing cancel (#10485) Fix #10118: Cycle through current signal group, not just path signals (#11798) Fix #10439: [Script] Validate story page button colour, flags, cursor and vehicle type (#11892) Fix #10438: [Script] Validate story page element type for ScriptStoryPage::NewElement (#11888) Fix #9865: Removing files with the console always failed Fix #9810: Rebuilding a through road stop costs money (#9852) Fix #9722: Crash when pressing hotkeys early in world generation (#11858) Fix #9697: Limit the default width of the Online Players window (#11936) Fix #9642: Keep infrastructure totals when overbuilding road depots (#11229) Fix #9545: Crash when all cargo types are disabled (#11432) Fix #8846: When upgrading NewGRF presets, copy NewGRF parameters only if the NewGRF are compatible (#11348) Fix #8253: Improve profit graph when having lots of money (#11915) Fix #6377: Two tarballs with the same folder in them were considered as one (#11855) Fix #5713: Ships could be sent to unreachable depots (#11768) Fix #4575: Use Latin 'l' in English translation of zloty (#11090) Fix #4415: Land info build date is also renovation date (#11759) Fix: Display rank correctly with more than 15 companies in a league table (#11940) Fix: Extra refit button when train/RV is in a depot (#11904) Fix: Update server listing as offline when unexpected disconnect during refresh (#11891) Fix: Horizontal scale of framerate window switched excessively (#11813) Fix: [Linux] Various issues with resolutions and fullscreen in multi-display setups (#11778, #11779) Fix: Build button text when train purchase window using "Engines" filter (#11755) Fix: One-way state remained after removing road from road and tram tile (#11745) Fix: Draw video driver info at the correct size and text wrap (#10716) Fix: Language genders could not be applied to SCC_INDUSTRY_NAME (#11697) Fix: Spurious cancellations of HTTP content downloads (#11668) Fix: Calculation of initial engine age was inaccurate (#11660) Fix: Prevent underflow if engine base life is less than 8 years (#11635) Fix: Changing default livery did not propagate to group liveries (#11633) Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598) Fix: Don't crash when saving a crashlog save with no main window open (#11586) Fix: Prevent overflow when calculating max town noise (#11564) Fix: Deleting towns did not check for waypoints referencing the town (#11513) Fix: Invalidate playlist window when (un)shuffling playlist (#11504) Fix: Restore original cargo legend 'blob' dimensions (#11480) Fix: Extmidi did not move on to next song after playing ends (#11469) Fix: Server password length in the UI was unnecessarily limited (#11408) Fix: OpenTTD can fail to exit on an error due to mutex locks in threads (#11398) Fix: Scale minimum width for server name by interface scale (#11381) Fix: Server connection was not closed when relay window was closed (#11366) Fix: Upgrading NewGRF presets could result in incomplete display of NewGRF parameters until restart (#11348) Fix: Check for engine variant loops during NewGRF initialization (#11343) Fix: Don't allow industries to produce invalid cargo (#11314) Fix: Also apply cargo filters on shared groups in vehicle listing (#11294) Fix: Only count distance traveled in vehicles for cargo payment (#11283) Fix: Base cargo payment on load/unload tile, instead of station sign location (#11281) Fix: Crash when opening a damaged base-graphics (#11275) Fix: Trivial autoreplace of mixed cargo articulated engines (#11253) Fix: [Emscripten] Config not saved on exit (#11248) Fix: Inaccurate waiting cargo total in station window when using cargodist (#11213) Fix: No fast forward in network was ensured only from GUI side (#11206) Fix: Crash when not passing command-line parameter for -n (#11153) Fix: [Bootstrap] Don't crash when failing to connect to content server (#11122) Fix: Crash when failing to load a game into a dedicated server at startup (#11021) Fix: Don't allow changing settings over the network that are marked as local settings (#11009) Fix: Move no_http_content_downloads and use_relay_service to private settings (#10762) Fix: Extra viewport could not be scrolled with right-click-close (#10644) Fix: Specify units for value of share trading age setting (#10612) Fix: Road type is not available before its introduction date (#10585) Fix: Do not update a RV's Z-position when stationary while turning (#10570) Fix: Don't (briefly) switch from title-only playlist on menu screen (#10553) Fix: Reset content download progress to zero if falling back to TCP (#10485) Fix: Make script goals work with the whole range of ClientIDs (#10435) Fix: [NewGRF] Tile slope missing from road stops varact2 variable 0x42 (#11373) Fix: [NewGRF] House class mappings were not reset between games (#11279) Fix: [NewGRF] Profile didn't stop if there were no events yet (#10816) Fix: [NewGRF] Support more than 256 stations/waypoints/roadstops per class (#10793) Fix: [NewGRF] Var68 for station and roadstop was broken (#10784) Fix: [NewGRF] Object and road stop ignore property handlers (#10525) Fix: [Script] Apply random deviation to settings only at script start (#11944) Fix: [Script] Improve ScriptText validation (#11721) Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250) Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589) Fix: [Script] Don't list unavailable road types for game scripts (#10585) Fix: [Script] Game scripts were able to build with non-existing road types (#10539) Fix: [Script] Inconsistent precondition failure return values (#10533) Fix: [Script] Crash when companies disappear (#10529) Fix: [Script] ScriptBase::Rand() return value could return negative values (#10443) Fix: [Script] Incorrect value for GOAL_INVALID (#10436) Fix: [Script] Extend Script::IsValidVehicle to check for primary vehicles (#10386) Remove: "generation_seed" from config, as it was a write-only value (#11927) Remove: Debug redirect over network (#11776) Remove: Officially mark Vista as no longer supported (#11531) Remove: OS/2 and SunOS ports (#11018, #11210) Remove: Obsolete NewGRF text unprinting (#10884) Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942)

13.4

9 months ago

Fix: Setting tree lines drawn incorrectly for RTL languages (#11070) Fix #11043: Don't choose toolbar dropdown option if focus is lost (#11044) Fix #10917: Pay loan interest before generating statistics (#11040) Fix #11016: Use after free in network invalid packet error path (#11022) Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000)

13.3

11 months ago

Fix: [Win32] use full monitor resolution for fullscreen (#10985)