OpenRCT2 Versions Save

An open source re-implementation of RollerCoaster Tycoon 2 🎢

v0.2.5

4 years ago
  • Feature: [#3154] Use a random title sequence each time it is shown.
  • Feature: [#6553] Android version now runs in full screen.
  • Feature: [#7865] Transport rides can now be synchronised.
  • Feature: [#9073] Shortcut keys for the Tile Inspector.
  • Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
  • Feature: [#10189] Make Track Designs work in multiplayer.
  • Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
  • Feature: [#10637] Console command to remove all floating objects.
  • Change: [#1164] Use available translations for shortcut key bindings.
  • Change: [#10997] Speed is automatically reset to normal upon scenario completion.
  • Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
  • Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
  • Fix: [#6766] Changelog window doesn't open on some platforms.
  • Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
  • Fix: [#7854] Cannot build a custom spiral roller coaster design.
  • Fix: [#7854] Empty entries in spiral roller coaster designs list.
  • Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
  • Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
  • Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
  • Fix: [#10196] Doors unable to be placed at end of track corners.
  • Fix: [#10228] Can't import RCT1 Deluxe from Steam.
  • Fix: [#10313] Path furniture can be placed on level crossings.
  • Fix: [#10325] Crash when banners have no text.
  • Fix: [#10376] No ratings generated when a shop and track intersect.
  • Fix: [#10420] Money effect causing false positive desync.
  • Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
  • Fix: [#10489] Hosts last player action not being synchronized.
  • Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
  • Fix: [#10547] RCT1 parks have too many rides available.
  • Fix: [#10587] Update last action coordinates on correct player.
  • Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
  • Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
  • Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
  • Fix: [#10705] Apply multithreaded rendering to all viewports.
  • Fix: [#10739] Mountain tool overlay for even-numbered selections.
  • Fix: [#10752] Mute button state not correctly set at startup.
  • Fix: [#10822] Can place too many peep spawns.
  • Fix: [#10898] Banner text has an offset in tile inspector window.
  • Fix: [#10904] RCT1/LL-scenarios with red water won't open.
  • Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
  • Fix: [#10963] Light effects are drawn off-centre in some rotations.
  • Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
  • Fix: [#11001] Rides list does not use natural sorting.
  • Fix: [objects#54] Stage Coach cars are not considered covered by the game.
  • Fix: [objects#56] Handymen cut grass incorrectly.
  • Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
  • Improved: [#10858] Added horizontal grid lines to finance charts.
  • Improved: [#10884] Added y-axes and labels to park window charts.
  • Improved: [#10970] Introduced optional light effects for vehicles at night.
  • Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).

v0.2.4

4 years ago
  • Feature: [#9285] Remember current group in scenario list window.
  • Feature: [#9918] Increase image list capacity by about 100k units.
  • Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32.
  • Fix: [#4927] Giant screenshot cut off at bottom and top.
  • Fix: [#7572] Queue paths connect to regular paths through fences.
  • Fix: [#7690] Problem with guests freezing on certain tiles of path.
  • Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu
  • Fix: [#8136] Excessive lateral G penalty is too excessive.
  • Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug)
  • Fix: [#9179] Crash when modifying a ride occasionally.
  • Fix: [#9533] Door sounds not playing.
  • Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
  • Fix: [#9603] Don't render audio when master volume is turned off.
  • Fix: [#9625] Show correct cost in scenery selection.
  • Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
  • Fix: [#9675] Guest entry point limit can be bypassed in scenario editor.
  • Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map.
  • Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key.
  • Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both.
  • Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
  • Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug).
  • Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens.
  • Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug).
  • Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic.
  • Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes.
  • Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash.
  • Fix: [#9970] Wait for quarter load fails.
  • Fix: [#9994] Game action tick collision during server connect and map load.
  • Fix: [#10017] Ghost elements influencing ride excitement.
  • Fix: [#10036] Do not allocate large chunks of memory for save file classification.
  • Fix: [#10106] Ride circuits should not be used for modes that do not support it.
  • Fix: [#10149] Desync in headless mode with rides that create smoke particles.
  • Improved: [#9466] Add the rain weather effect to the OpenGL renderer.
  • Improved: [#9987] Minimum load rounding.
  • Improved: [#10125] Better support for high DPI screens.

v0.2.3

4 years ago
  • Feature: [#485] Rides can now be simulated with ghost trains during construction.
  • Feature: [#1260] Option for making giant screenshots have a transparent background.
  • Feature: [#2339] Find local servers automatically when fetching servers.
  • Feature: [#7296] Allow assigning a keyboard shortcut for the scenery picker.
  • Feature: [#8029] Add the Hungarian Forint (HUF) to the list of available currencies.
  • Feature: [#8481] Multi-threaded rendering.
  • Feature: [#8558] Guest debugging tab.
  • Feature: [#8659] Banner and sign texts are now shown in tooltips.
  • Feature: [#8687] New multiplayer toolbar icon showing network status with reconnect option.
  • Feature: [#8791] Improved tile element flag manipulation in Tile Inspector.
  • Feature: [#8919] Allow setting ride price from console.
  • Feature: [#8963] Add missing Czech letters to sprite font, use sprite font for Czech.
  • Feature: [#9154] Change map toolbar icon with current viewport rotation.
  • Change: [#7877] Files are now sorted in logical rather than dictionary order.
  • Change: [#8427] Ghost elements now show up as white on the mini-map.
  • Change: [#8688] Move common actions from debug menu into cheats menu.
  • Change: [#9428] Increase maximum height of the Hypercoaster to RCT1 limits.
  • Fix: [#2294] Clients crashing the server with invalid object selection.
  • Fix: [#4568, #5896] Incorrect fences removed when building a tracked ride through
  • Fix: [#5103] OpenGL: ride track preview not rendered.
  • Fix: [#5889] Giant screenshot does not work while using OpenGL renderer.
  • Fix: [#5579] Network desync immediately after connecting.
  • Fix: [#5893] Looking at guest window tabs other than the main tab eventually causes assertion.
  • Fix: [#5905] Urban Park merry-go-round has entrance and exit swapped (original bug).
  • Fix: [#6006] Objects higher than 6 metres are considered trees (original bug).
  • Fix: [#7039] Map window not rendering properly when using OpenGL.
  • Fix: [#7045] Theme window's colour pickers not drawn properly on OpenGL.
  • Fix: [#7323] Tunnel entrances not rendering in 'highlight path issues' mode if they have benches inside.
  • Fix: [#7729] Money Input Prompt breaks on certain values.
  • Fix: [#7884] Unfinished preserved rides can be demolished with quick demolish.
  • Fix: [#7913] RCT1/RCT2 title sequence timing is off.
  • Fix: [#7700, #8079, #8969] Crash when unloading buggy custom rides.
  • Fix: [#7829] Rotated information kiosk can cause 'unreachable' messages.
  • Fix: [#7878] Scroll shortcut keys ignore SHIFT/CTRL/ALT modifiers.
  • Fix: [#8219] Faulty folder recreation in "save" folder.
  • Fix: [#8480, #8535] Crash when mirroring track design.
  • Fix: [#8507] Incorrect change in vehicle rolling direction.
  • Fix: [#8537] Imported RCT1 rides/shops are all numbered 1.
  • Fix: [#8553] Scenery removal tool removes fences and paths while paused.
  • Fix: [#8598] Taking screenshots fails with some park names.
  • Fix: [#8602] Wall piece collision detection deviates from vanilla
  • Fix: [#8649] Setting date does not work in multiplayer.
  • Fix: [#8873] Potential crash when placing footpaths.
  • Fix: [#8882] Submarine Ride does not count as indoors (original bug).
  • Fix: [#8900] Peep tracking is not synchronized.
  • Fix: [#8909] Potential crash when invoking game actions as server.
  • Fix: [#8947] Detection of AVX2 support.
  • Fix: [#8988] Character sprite lookup noticeably slows down drawing.
  • Fix: [#9000] Show correct error message if not enough money available.
  • Fix: [#9067] Land/water tools show prices when money is disabled.
  • Fix: [#9124] Disconnected clients can crash the server.
  • Fix: [#9132] System file browser cannot open SV4 files.
  • Fix: [#9152] Spectators can modify ride colours.
  • Fix: [#9202] Artefacts show when changing ride type as client or using in-game console.
  • Fix: [#9240] Crash when passing directory instead of save file.
  • Fix: [#9245] Headless servers apply Discord Rich Presence.
  • Fix: [#9293] Issue with the native load/save dialog.
  • Fix: [#9322] Peep crashing the game trying to find a ride to look at.
  • Fix: [#9324] Crash trying to remove invalid footpath scenery.
  • Fix: [#9402] Ad campaigns disappear when you save and load the game.
  • Fix: [#9411] Ad campaigns end too soon.
  • Fix: [#9476] Running simulate command on park yields Completed: (null).
  • Fix: [#9520] Time Twister object artdec29 conversion problem.
  • Fix: Guests eating popcorn are drawn as if they're eating pizza.
  • Fix: The arbitrary ride type and vehicle dropdown lists are ordered case-sensitively.
  • Improved: [#6116] Expose colour scheme for track elements in the tile inspector.
  • Improved: Allow the use of numpad enter key for console and chat.

v0.2.2

5 years ago
  • Feature: [#4418] Allow steep slopes on the side-friction roller coaster.
  • Feature: [#7726] Add shortcut to advance one tick.
  • Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters.
  • Feature: [#7971] Toolbox option to open custom content folder.
  • Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument.
  • Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only)
  • Feature: [#8078] Add save_park command to in-game console.
  • Feature: [#8080] New console variable "current_rotation" to get or set view rotation.
  • Feature: [#8098] Glyph for Russian rouble sign.
  • Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity).
  • Feature: [#8190] Allow building footpaths on 'corner down' terrain.
  • Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster.
  • Feature: [#8259] Add say command to in-game console.
  • Feature: [#8374] Add replay system.
  • Feature: [#8377] Add option to adjust amount of autosaves to keep.
  • Feature: [#8458] Add sprite sorting benchmark.
  • Feature: [#8583] Add boosters to water coaster.
  • Feature: [#8648] Add optional chat button to top toolbar in multiplayer games.
  • Feature: [#8652] Add network window including a graph for data usage visualisation.
  • Feature: [#8670] Add ability to download missing objects when loading a park.
  • Change: [#7961] Add new object types: station, terrain surface, and terrain edge.
  • Change: [#8222] The climate setting has been moved from objective options to scenario options.
  • Change: [#8718] Allow TARMAC object to be removed when running the remove_unused_objects command.
  • Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario.
  • Change: [#8734] Disable kick button in multiplayer window when unable to use it.
  • Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer.
  • Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug).
  • Fix: [#5684] Player list can desync between clients and server and can crash.
  • Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it.
  • Fix: [#7439] Placement messages have mixed strings
  • Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss".
  • Fix: [#7536] Android builds fail to start.
  • Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund.
  • Fix: [#7828] Copied entrances and exits stay when demolishing ride.
  • Fix: [#7945] Client IP address is logged as (null) in server logs.
  • Fix: [#7952] Performance drop caused by code refactor.
  • Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name.
  • Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug).
  • Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings.
  • Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED.
  • Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery.
  • Fix: [#8034] Vanilla sprites are broken when making screenshots from command line.
  • Fix: [#8045] Crash when switching between languages.
  • Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them.
  • Fix: [#8090] Maze designs saved incorrectly.
  • Fix: [#8101] Title sequences window flashes after opening.
  • Fix: [#8120] Crash trying to place peep spawn outside of map.
  • Fix: [#8121] Crash Renaming park with server logging enabled.
  • Fix: [#8139] Buying land costs money when the game is in "no money" mode.
  • Fix: [#8141] Attempting to build entrance/exit on station 2 does not work.
  • Fix: [#8142] Reliability of mazes and crooked houses can go below 100%.
  • Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode.
  • Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile.
  • Fix: [#8204] Crash when tile element has no surface elements.
  • Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled.
  • Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down.
  • Fix: [#8358] Infinite loop when changing vehicle count on stopped ride.
  • Fix: [#8402] Crash closing a window in some cases.
  • Fix: [#8431] Crash when game action logging is enabled.
  • Fix: [#8433] Crash if master server response is not valid JSON.
  • Fix: [#8434] Crash if curl_easy_init fails.
  • Fix: [#8443] Crash when selecting the current vehicle for ride that has none available.
  • Fix: [#8456] Junior booster track piece doesn't connect properly.
  • Fix: [#8464] Crash on game shutdown.
  • Fix: [#8469] Crash modifying colour on hacked rides.
  • Fix: [#8508] Underground roto-drop is not going up.
  • Fix: [#8555] Multiplayer window text limits are not computed properly.
  • Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly.
  • Fix: [#8585] Part of track missing on air powered vertical coaster.
  • Fix: [#8588] Guest list scrolling breaks above ~2000 guests.
  • Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz.
  • Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug).
  • Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles.
  • Fix: [#8720] Desync due to boats colliding with ghost pieces.
  • Fix: [#8739] Savegame from original game crashes when cruising through map.
  • Fix: [#8742] Access violation in vehicle_update_sound_params.
  • Fix: [#8804] Raising water shows money effect at the bottom rather than new height.
  • Fix: [#8811] Some fields in the sv6 save file not being copied correctly.
  • Fix: [#8824] Invalid read in footpath_chain_ride_queue.
  • Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only).
  • Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab.
  • Improved: [#7930] Automatically create folders for custom content.
  • Improved: [#7980] Show the full path of the scenario in the scenario select window.
  • Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector.
  • Improved: [#8107] Support Discord release of RCT2.
  • Improved: [#8491] Highlight entrance and exit with different colours in track design previews.
  • Improved: Almost completely new Hungarian translation.
  • Removed: [#7929] Support for scenario text objects.

Note: due to mistake during release, it might identify as v0.2.1-1020-g298c9f523, but it really is v0.2.2

v0.2.1

5 years ago
  • Feature: [#5993] Ride window prices can now be set via text input.
  • Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks.
  • Feature: [#7658] Add option to always use system file browsing window.
  • Feature: [#7694] Debug option to visualize paths that the game detects as wide.
  • Feature: [#7713] The virtual floor now takes land ownership rights into account.
  • Feature: [#7771] Danish translation.
  • Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian.
  • Feature: [#7848] Add a master volume slider to audio options screen.
  • Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels.
  • Feature: [#7882] Auto-detect Steam and GOG installations of RCT1.
  • Feature: [#7885] Turkish translation.
  • Fix: [#3177] Wrong keys displayed in shortcut menu.
  • Fix: [#4039] No sprite font glyph for German opening quotation mark.
  • Fix: [#5548] platform_get_locale_date_format is not implemented for Linux.
  • Fix: [#7204] Object source filters do not work for RCT1, AA and LL.
  • Fix: [#7440] Memory leak. All system memory used.
  • Fix: [#7462] Guest window goes beyond the map edge on a spiral slide.
  • Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language.
  • Fix: [#7628] Always-researched items can be modified in the inventory list.
  • Fix: [#7643] No Money scenarios with funding set to zero.
  • Fix: [#7653] Finances money spinner is too narrow for big loans.
  • Fix: [#7673] Vehicle names are cut off in invention list.
  • Fix: [#7674] Rides show up as random numbers in guest's ride list.
  • Fix: [#7678] Crash when loading or starting a new game while having object selection window open.
  • Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows.
  • Fix: [#7697] Some scenery groups in RCT1 saves are never invented.
  • Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces.
  • Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release.
  • Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux.
  • Fix: [#7765] Crash when opening ride list window on Windows Vista.
  • Fix: [#7773] Once research has been completed, player is still charged for research.
  • Fix: [#7786] Crash when importing a track design.
  • Fix: [#7793] Duplicate private keys generated.
  • Fix: [#7817] No sprite font glyph for interpunct.
  • Fix: [#7823] You can build mazes in pause mode.
  • Fix: [#7804] Russian ride descriptions are cut off.
  • Fix: [#7872] CJK tooltips are often cut off.
  • Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources.
  • Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT.
  • Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed.

v0.2.0

5 years ago
  • Feature: [#1417] Allow saving track designs for flat rides.
  • Feature: [#1675] Auto-rotate shops to face footpaths.
  • Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride.
  • Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool.
  • Feature: [#7187] Option for early scenario completion.
  • Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API.
  • Feature: [#7267] Leverage more historical data in Finances window.
  • Feature: [#7316] Cheat to allow freezing all staff
  • Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view.
  • Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster.
  • Feature: [#7459] Allow opening and closing of parks that use no money.
  • Feature: [#7579] New horizontal +/- spinner widgets to make adjusting values easier.
  • Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces.
  • Fix: [#2611] Some objects show (undefined string) instead of a description in Korean.
  • Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension.
  • Fix: [#5210] Default system dialog not accessible from saving landscape window.
  • Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2.
  • Fix: [#6141] CSS50.dat is never loaded.
  • Fix: [#6647] Changelog window causes FPS drop.
  • Fix: [#6938] Banner do not correctly capitalise non-ASCII characters.
  • Fix: [#7176] Mechanics sometimes fall down from rides.
  • Fix: [#7303] Visual glitch with virtual floor near map edges.
  • Fix: [#7313] Loading an invalid path with openrct2 produces results different than expected.
  • Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug).
  • Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries.
  • Fix: [#7341] Staff may auto-spawn on guests walking outside of paths.
  • Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list.
  • Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set.
  • Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before.
  • Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance.
  • Fix: [#7405] Rides can be covered by placing scenery underneath them.
  • Fix: [#7418] Staff walk off paths with a connection but no adjacent path.
  • Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated.
  • Fix: [#7436] Only the first 32 vehicles of a train can be painted.
  • Fix: [#7480] Graphs skip values of 0.
  • Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled.
  • Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up
  • Fix: [#7544] Starting a headless server with no arguments causes the game to freeze.
  • Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money.
  • Improved: [#2989] Multiplayer window now changes title when tab changes.
  • Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair.
  • Improved: [#5832] Resize tile inspector automatically when selecting a tile element.
  • Improved: [#6221] The scenario editor's invention list is now resizeable.
  • Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed.
  • Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.
  • Improved: [#7435] Object indexing now supports multi-threading.
  • Improved: [#7510] Add horizontal clipping to cut-away view options.
  • Improved: [#7531] "Save track design" dropdown now stays open.
  • Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile.
  • Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers.
  • Improved: [#7567] Improve the performance of loading parks and the title sequence.
  • Improved: [#7577] Allow fine-tuning the virtual floor style.
  • Improved: [#7608] The vehicle selection dropdown is now sorted orthographically.
  • Improved: [#7613] Resizing the staff window now resizes the name and action columns too.
  • Improved: [#7627] Allow scrolling up and down on spinners to change their values.

v0.1.2

6 years ago
  • Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes.
  • Feature: [#3505] Allow up to 1024 items per scenery tab.
  • Feature: [#3510] Auto-append extension if none is specified.
  • Feature: [#3994] Show bottom toolbar with map tooltip (theme option).
  • Feature: [#4184] Add command and cheat to alter the date.
  • Feature: [#4906] Add follow sprite command to title sequences.
  • Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit.
  • Feature: [#5826] Add the show_limits command to show map data counts and limits.
  • Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically.
  • Feature: [#6125] Path can now be placed in park entrances.
  • Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab.
  • Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted.
  • Feature: [#6290] Arabic translation (experimental).
  • Feature: [#6292] Allow building queue lines in the Scenario Editor.
  • Feature: [#6295] TrueType fonts are now rendered with light font hinting by default.
  • Feature: [#6307] Arrows are now shown when placing park entrances.
  • Feature: [#6313] Add keyboard shortcut for toggle gridlines.
  • Feature: [#6324] Add command to deselect unused objects from the object selection.
  • Feature: [#6325] Allow using g1.dat from RCT Classic.
  • Feature: [#6329] Render level crossings when the Miniature Railway crossed a path.
  • Feature: [#6338] Virtual floor to help positioning objects vertically.
  • Feature: [#6353] Show custom RCT1 scenarios in New Scenario window.
  • Feature: [#6411] Add command to remove the park fence.
  • Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity).
  • Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option.
  • Feature: [#6516] Ability to search by filename in the object selection window.
  • Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase.
  • Feature: [#6568] Add smooth nearest neighbour scaling.
  • Feature: [#6651, #6658] Integrate Discord Rich Presence.
  • Feature: [#6709] The New Ride window now shows available vehicles for a ride type.
  • Feature: [#6731] Object indexing progress is now reported via command line output.
  • Feature: [#6779] On-ride photo segment for Splash Boats.
  • Feature: [#6838] Ability to auto-pause server when no clients are connected.
  • Feature: [#7031] Better support for displaced ride entrances and exits.
  • Feature: Add search box to track design window.
  • Feature: Allow using object files from RCT Classic.
  • Feature: Title sequences now testable in-game.
  • Feature: Vehicles with matching capabilities are now always switchable.
  • Feature: Add search box to track design window.
  • Feature: Add load scenario command to title sequences.
  • Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug).
  • Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck.
  • Fix: [#1185] Close button colour of prompt windows does not match.
  • Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug).
  • Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling.
  • Fix: [#2607] Rain rendered incorrectly in additional viewport.
  • Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug).
  • Fix: [#3330] Current number of passengers overflows when over 255 (original bug).
  • Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug).
  • Fix: [#4953, #6277] Unable to advertise to master servers over IPv6.
  • Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn.
  • Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine.
  • Fix: [#5224] Multiplayer window is not closed when server shuts down.
  • Fix: [#5228] Top toolbar disappears when opening SC4 file.
  • Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game.
  • Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes.
  • Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles.
  • Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios.
  • Fix: [#5585] Inconsistent zooming with mouse wheel.
  • Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set.
  • Fix: [#5636] Pausing the game shows mute button as active.
  • Fix: [#5741] Land rights indicators disappear when switching views.
  • Fix: [#5761] Mini coaster doesn't appear despite being selected.
  • Fix: [#5788] Empty scenario names cause invisible entries in scenario list.
  • Fix: [#5809] Support Steam RCT1 file layout when loading CSG images.
  • Fix: [#5838] Crash when saving very large track designs.
  • Fix: [#5901] Placing peep spawn not synced across multiplayer.
  • Fix: [#6101] Rides remain in ride list window briefly after demolition.
  • Fix: [#6114] Crash when using a non-LL CSG1.DAT.
  • Fix: [#6115] Random title screen music not random on launch.
  • Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating.
  • Fix: [#6129] Guest List summary not updating after a ride rename.
  • Fix: [#6133] Construction rights not shown after selecting buy mode.
  • Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode.
  • Fix: [#6193] All rings in Space Rings use the same secondary colour.
  • Fix: [#6196, #6223] Guest's energy underflows and never decreases.
  • Fix: [#6198] You cannot cancel RCT1 directory selection.
  • Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred.
  • Fix: [#6202] Guests can break occupied benches (original bug).
  • Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly.
  • Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector.
  • Fix: [#6271] Wrong booster speed tooltip text.
  • Fix: [#6293] Restored interface sounds while gameplay is paused.
  • Fix: [#6301] Track list freezes after deleting track in Track Manager.
  • Fix: [#6308] Cannot create title sequence if title sequences folder does not exist.
  • Fix: [#6314] Imported SV4 files do not mark their scenarios as completed.
  • Fix: [#6318] Cannot sack staff that have not been placed.
  • Fix: [#6320] Crash when CSS1.DAT is absent.
  • Fix: [#6331] Scenery costs nothing in track designs.
  • Fix: [#6358] HTTP requests can point to invalid URL string.
  • Fix: [#6360] Off-by-one filenames when exporting all sprites.
  • Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available.
  • Fix: [#6413] Maze previews only showing scenery.
  • Fix: [#6423] Importing parks containing names with Polish characters.
  • Fix: [#6423] Polish characters now correctly drawn when using the sprite font.
  • Fix: [#6445] Guests' favourite ride improperly set when importing from RCT1 or AA.
  • Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds.
  • Fix: [#6460] Crash when reading corrupt object files.
  • Fix: [#6481] Can't take screenshots of parks with colons in the name.
  • Fix: [#6500] Failure to load resources when config file is missing.
  • Fix: [#6547] The server log is not logged if the server name contains CJK.
  • Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug).
  • Fix: [#6657] Guest list is missing tracking icon after reopening.
  • Fix: [#6803] Symbolic links to directories are not descended by FileScanner.
  • Fix: [#6830] Crash when using mountain tool due to ride with no ride entry.
  • Fix: [#6833] Shops in corrupted files not imported correctly.
  • Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high.
  • Fix: [#6904] Manually added multiplayer servers not saved.
  • Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches.
  • Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug).
  • Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off.
  • Fix: [#7125] No entry signs not correctly handled in pathfinding.
  • Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat.
  • Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game.
  • Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need.
  • Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel.
  • Fix: Infinite loop when removing scenery elements with >127 base height.
  • Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode.
  • Fix: Clear IME buffer after committing composed text.
  • Fix: RCT1 mazes with wooden fences not imported correctly.
  • Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message.
  • Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load.
  • Fix: Remove consecutive thoughts about a ride being demolished.
  • Fix: Water raft vehicles stop spinning when going up slopes.
  • Fix: Incorrect spin is applied to coasters on S-bends and other turns.
  • Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost.
  • Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost.
  • Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
  • Improved: [#6218] Speed up game start up time by saving scenario index to file.
  • Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost.
  • Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF.
  • Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations.
  • Improved: Load/save window now refreshes list if native file dialog is closed/cancelled.
  • Improved: Major translation updates for Japanese and Polish.
  • Improved: Added 24x24, 48x48, and 96x96 icon resolutions.
  • Technical: [#6384] On macOS, address NSFileHandlingPanel deprecation by using NSModalResponse instead.
  • Technical: [#6772] RCT2 interop removed.

v0.1.1

6 years ago

This is mostly a bugfix release.

  • Feature: [#5815] Add cheat to ignore research status and access rides/scenery not yet invented.
  • Feature: [#5857] Keyboard shortcut for clear scenery.
  • Feature: [#5877] Allow up to 16 stations to be synchronised
  • Feature: [#5970] The Bobsleigh Roller Coaster now supports on-ride photos.
  • Feature: [#5991] Allow all tracked rides that can be tested without guests to the Track Designer
  • Fix: [#2127, #2229, #5586] Mountain tool cost calculation
  • Fix: [#3589] Crash due to invalid footpathEntry in path_paint
  • Fix: [#3852] Constructing path not clearing scenery on server.
  • Fix: [#4455] Crash in window_sign_invalidate due to original bug
  • Fix: [#4715] Fix OpenGL rendering of water when zoomed. See #5890.
  • Fix: [#4931] Crash in path_paint - footpathentry was null
  • Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity
  • Fix: [#5768] Prevent loading non-existent title sequences.
  • Fix: [#5858] Crash when using custom ride with no colour presets.
  • Fix: [#5865] Ride preview flickering on uneven terrain or mid air.
  • Fix: [#5872] Incorrect OpenGL rendering of masked sprites
  • Fix: [#5880] Leaving bumper cars without building causes assertion.
  • Fix: [#5890] Fix zoomed OpenGL rendering of special sprites with primary and secondary colours.
  • Fix: [#5912] Negative queue when moving entrance in paused state.
  • Fix: [#5920] Placing guest spawn doesn't do anything every 3rd click
  • Fix: [#5939] Crash when importing 'Six Flags Santa Fe'.
  • Fix: [#5977] Custom music files not showing up in music list
  • Fix: [#5981] Ride list doesn't update after using quick demolish.
  • Fix: [#5984] Allow socket binding to same port after crash
  • Fix: [#5998] Staff not getting paid / no loan interest.
  • Fix: [#6026] 'Select ride to advertise' dropdown does not display all items.
  • Fix: [#6052] Unable to place entrance/exit on certain ride types.
  • Fix: [#6071] Quick demolish can delete protected ride.
  • Fix: [#6111] Mute button always visible in editor.
  • Fix: [#6113] Track preview shows incorrect highest drop height.
  • Improved: [#2223] Change mountain tool to ignore higher surrounding tiles.
  • Improved: [#4301] Leading and trailing whitespace in player name is now removed.
  • Improved: [#5859] OpenGL rendering performance
  • Improved: [#5863] Switching drawing engines no longer requires the application to restart.
  • Improved: [#6003] Doors placed on tracks will now work with all vehicles
  • Improved: [#6037] Autosaves are now stored in a subfolder
  • Improved: The land tool buttons can now be held down to increase/decrease size.
  • Improved: Dropdowns longer than 32 items overflow into columns.
  • Improved: Ride Type option in ride window is now a dropdown.
  • Improved: "About OpenRCT2" window redesigned, now contains OpenRCT2 info and access to changelog

v0.1.0

6 years ago
  • Feature: [#5056] Add cheat to own all land.
  • Feature: [#5133] Add option to display guest expenditure (as seen in RCTC).
  • Feature: [#5196] Add cheat to disable ride ageing.
  • Feature: [#5504] Group vehicles into ride groups
  • Feature: [#5576] Add a persistent 'display real names of guests' setting.
  • Feature: [#5611] Add support for Android
  • Feature: [#5706] Add support for OpenBSD
  • Feature: OpenRCT2 now starts up on the display it was last shown on.
  • Feature: Park entrance fee can now be set to amounts up to £200.
  • Improved: Construction rights can now be placed on park entrances.
  • Improved: Mouse can now be dragged to select scenery when saving track designs
  • Fix: [#259] Money making glitch involving swamps (original bug)
  • Fix: [#441] Construction rights over entrance path erased (original bug)
  • Fix: [#578] Ride ghosts show up in ride list during construction (original bug)
  • Fix: [#597] 'Finish 5 roller coasters' goal not properly checked (original bug)
  • Fix: [#667] Incorrect banner limit calculation (original bug)
  • Fix: [#739] Crocodile Ride (Log Flume) never allows more than five boats (original bug)
  • Fix: [#837] Can't move windows on title screen to where the toolbar would be (original bug)
  • Fix: [#1705] Time Twister's Medieval entrance has incorrect scrolling (original bug)
  • Fix: [#3178, #5456] Paths with non-ASCII characters not handled properly on macOS.
  • Fix: [#3346] Crash when extra long train breaks down at the back
  • Fix: [#3479] Building in pause mode creates too many floating numbers, crashing the game
  • Fix: [#3565] Multiplayer server crash
  • Fix: [#3681] Steel Twister rollercoaster always shows all track designs
  • Fix: [#3846, #5749] Crash when testing coaster with a diagonal lift in block brake mode
  • Fix: [#4054] Sorting rides by track type: Misleading research messages
  • Fix: [#4055] Sort rides by track type: Sorting rule is not really clear (inconsistent?)
  • Fix: [#4512] Invisible map edge tiles corrupted
  • Fix: [#5009] Ride rating calculations can overflow
  • Fix: [#5253] RCT1 park value conversion factor too high
  • Fix: [#5400] New Ride window does not focus properly on newly invented ride.
  • Fix: [#5489] Sprite index crash for car view on car ride.
  • Fix: [#5730] Unable to uncheck 'No money' in the Scenario Editor.
  • Fix: [#5750] Game freezes when ride queue linked list is corrupted.
  • Fix: [#5819] Vertical multi-dimension coaster tunnels drawn incorrectly
  • Fix: Non-invented vehicles can be used via track designs in select-by-track-type mode.
  • Fix: Track components added by OpenRCT2 are now usable in older scenarios.
  • Technical: [#5047] Add ride ratings tests
  • Technical: [#5458] Begin offering headless build with reduced compile- and run-time dependencies
  • Technical: [#5755] Title sequence wait periods use milliseconds
  • Technical: Fix many desync sources

v0.0.7

7 years ago
  • Feature: [#1730] Keyboard shortcuts for track construction.
  • Feature: [#2060, #5282] Heightmap loader
  • Feature: [#5110] The tile inspector can now be used in multiplayer.
  • Feature: [#5305] Add scenery eye dropper tool.
  • Feature: [#5370] Ride operating mode can be set from the console.
  • Feature: [#5415] Add mute toolbar button (as seen in RCT1 and Locomotion).
  • Improved: [#5254] Scenario option changes are now synchronised over multiplayer.
  • Improved: [#3288] Added server description and greeting textboxes to the start server menu.
  • Improved: [#3502] Track previews display at higher zoom level for large layouts.
  • Improved: [#5055] Implement 'quick demolish' for rides.
  • Improved: [#5137] Removing all guests no longer closes the rides and removes the vehicles.
  • Improved: [#5163] Minor tile inspector improvements and fixes.
  • Improved: [#5222] Add Catalan language.
  • Improved: [#5351] Giga Coaster and Steel Twister RC boosters now use the correct sprites.
  • Improved: Looping RC and Corkscrew RC now use booster sprites from RCT1's CSG1.DAT if available.
  • Improved: Scenario options are now synced in multiplayer.
  • Improved: Remove duplicate ride penalty for closed rides.
  • Improved: Make shortcut keys window larger and resizable.
  • Removed: known_issues.txt no longer used, check issue tracker on GitHub.
  • Fix: [#1992] Felicity Anderson Cheat can crash the game, as well as blocking queues.
  • Fix: [#4493] Provide tooltip for disabled price field.
  • Fix: [#4689] Object selection tabs sometimes flicker.
  • Fix: [#4913] Server greeting displaying local setting.
  • Fix: [#4972] Map window not updated properly when shrinking map from Map Generation window.
  • Fix: [#5004] Peeps in parks imported from RCT1 show abnormalities.
  • Fix: [#5014] Research not imported from RCT1 correctly.
  • Fix: [#5032] Booster speed is not saved in TD6.
  • Fix: [#5140] Headless server should save default users.json.
  • Fix: [#5150] --openrct-data-path sets user data path instead of OpenRCT2 data path.
  • Fix: [#5169] Parks containing packed objects fail to open.
  • Fix: [#5199] "Force a breakdown" debugging tool isn't hidden in multiplayer.
  • Fix: [#5188] Clicking on a Magic Carpet doesn't open the ride window.
  • Fix: [#5218] Scale RCT1 park value objectives.
  • Fix: [#5219] Game crashes when opening 'misc' tab in options.
  • Fix: [#5238] RCT1 import: Rides are initially free when placing them.
  • Fix: [#5252] Correct typo in Conger Eel Coaster description.
  • Fix: [#5265] Queue line TVs not detected properly.
  • Fix: [#5271] Keyboard shortcuts window isn't large enough (for some languages).
  • Fix: [#5284] Mechanic is called to fix a ride that's outside his patrol area.
  • Fix: [#5285] Intro always plays even if play_intro = false.
  • Fix: [#5299] Scenario editor crash when placing peep spawn.
  • Fix: [#5318] Using the bulldozer tool on under-construction paths results in unlimited free money.
  • Fix: [#5325] Game crashes if encountering an invalid ride type during research.
  • Fix: [#5345] Correct typos in descriptions for Top Spin and Splash Boats.
  • Fix: [#5350] Steel Twister RC and Giga Coaster boosters are underpowered, Junior Roller Coaster boosters overpowered compared to RCTC.
  • Fix: [#5357] "Assertion failed!" after guest with name 'Emma Garrell' exits/enters ride.
  • Fix: Walls do not import from RCT1 correctly in pause mode.
  • Fix: Extraneous window tabs show up on MacOS 10.12.
  • Fix: Potential for integer overflow in ride length.
  • Fix: Vehicles erroneously removed when removing all guests.
  • Technical: INI configuration file now case-insensitive.
  • Technical: Remove version build from msbuild & NSIS.