OpenHoW Versions Save

Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

v0.4.0

4 years ago

Instructions

  1. Extract the contents of the openhow-*.zip to it's own directory somewhere on your PC
  2. Enter the directory so you see extractor.exe, OpenHoW.exe and the rest
  3. Click into the Address Bar part of Windows Explorer and type "cmd" then hit the Enter key, this should bring up the Command Prompt
  4. Type "e" and then hit the Tab key, this should replace it with extractor.exe
  5. Now hit the Space Bar and drag your Hogs of War installation directory into the Command Prompt window, this should add a direct path to your Hogs of War installation directory
  6. Finally, hit the Enter key - the Extractor will begin pulling everything across and converting it
  7. Once done, you can close the cmd.exe window and launch OpenHoW.exe
  8. With the game open, hit the Enter key and then Shift + Tab to open the console
  9. Type in map followed by the name of the map, for example map dbowl or map camp

Use the arrow keys to move around and A / Z to look up or down. If you have a controller plugged in, using the analogue sticks should work as well.

If you have any difficulties then please get in touch on our Discord!

Highlights

  • Added first blobs for "freepigs" 54aa1767250d625d3438d359e4c16e2e0c6888df
  • Allow the creation of "empty" maps d2e4853cc0d1962ad982802dab8b446fe852787e
  • Fixed base object rotations c51d7401ab3c155ef9f0f4eb3f310c97de4caf83
  • Now loading, rendering and updating skydomeu (bottom half) b5d8c85041f8bd9a7e4311fe3c4bafc24b2a1fd0
  • Finished map configs with lighting and fog fc392c44375eab6a1bfbb526c6e335b07b5d9fea
  • Fixed creepy2 being unable to load due to path and filename mismatch acd20963ac7379b2d773444cf7c9eced531b3dd5
  • Allow vsync settings to be set and stored a3902ed5dba36e5ae65a53de261cf2ee277f7678
  • Small tidy-up and changes to allow engine to launch without assets 1b3692b1cb1b983f6967d45501d6b9073e87f66b
  • Generate normals for terrain 5e96df1c665685a23bb2d54af7105b6ba4bc453c
  • Added console command to kill audio playback 5b4a987dddf5f03071ae99b3fdff3f9d29232a36
  • Merge pull request #105 from TalonBraveInfo/lighting-proto afcb10abd7e261f5d7ca7b43f865a7f167c13b4a

Thanks to @DummkopfOfHachtenduden and @solemnwarning for their help in this release!

v0.3.0

4 years ago
  • Implementation of sky #27
  • Generate texture atlas for map during tile loading phase rather than prior #75
  • Add support for loading the OBJ model format #79
  • Keyboard input fails upon hitting enter with ImGui open #70
  • Copy vox audio data into folder based on detected language #65
  • Introduce fog effects #71
  • Allow JavaScript functions to be executed via the console #84
  • Load the OGG samples for music #83
  • Rare occassion in which some console variables aren't being registered #82
  • Move pig texture sets into /chars/pigs/dir #74
  • Ensure all paths are consistent - shouldn't start with '/' etc. #81
  • Add 'PlayLocalSound' function for audio api; automatically destroyed local source #77

v0.2.0

4 years ago
  • Get models displayed #54
  • Basic implementation of terrain, so it's at least rendered correctly #26
  • Overhaul game state management #67
  • Update the extraction tool to copy the rest of the sounds across #59
  • Introduced new changes from platform lib #69
  • Map configuration editor #66

v0.1.0

5 years ago

Highlights

  • Generate texture for minimap representation #29
  • Add some placeholder options within ImGui for starting game, saving etc. #55
  • Get the project compiling under Windows #11
  • Initial audio sub-system implementation #8
  • Allow for file overrides #18