OpenGL 3D Game Tutorial Series Save

C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

Project README

CPP11 TutorialNumber Discord channel Patreon YouTube

C++ OpenGL 3D Game Tutorial Series is a YouTube Tutorial Series, whose purpose is to help all those who want to take their first steps in the game development from scratch. In this series you'll learn how to create a Cross-Platform OpenGL 3D Game in C++ from scratch, starting from the creation of a Window by using Win32, Cocoa and X11 APIs (Windows, macOS and Linux respectively) to the making of all the necessary sub-systems in order to achieve a complete 3D Game, like

  • OpenGL 3D Graphics Engine Vertex Array Object (VAO) Shaders Uniform Buffer Object (UBO) ...
  • Entity System
  • Input System
  • ...

For any questions, doubts or clarifications about the OpenGL 3D Game Tutorial Series, you can join the discord server, where you can meet other users or developers like you.
Before to ask any question, check the FAQs. The answers you are searching for could be already there.
You can find the license here.


This project is available under a free and permissive license, but needs a financial support to sustain its development.
The development includes both the making of video tutorials and the writing of the code.
Consider to support it through Patreon.

Every single contribution makes the difference, regardless the amount.
Many thanks to all the patrons who have supported me so far!

Patreon

License

The license of this project is based on the modified MIT-License.

That means you can do whatever you want with the code available in this repository. The only conditions to meet are:

  • include the license text in your product (e.g. in the About Window of a GUI program, or Credits Section of a 2D/3D Visual Game)
  • include (or simply not delete) the license text in all the source code files you get from this repository (copy-paste the license text to the top of all the source code files you get from this repository, even if you have partially modified them. )

If you want to modify and redistribute the source code files available in this repository, you can optionally add your own copyright notice together with the license text in this way:

...
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
<project name>, <website link or nothing>
  
Copyright (c) 2021-2024, PardCode
Copyright (c) <your years>, <your name>  
...

The license text is available in the LICENSE file.

Open Source Agenda is not affiliated with "OpenGL 3D Game Tutorial Series" Project. README Source: PardCode/OpenGL-3D-Game-Tutorial-Series

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