PC Engine for the Analogue Pocket
Adds support for SuperGrafx games.
NOTE: In order to be recognized by the core and boot properly, each SuperGrafx ROM must have the .sgx
extension, otherwise you will see a black screen at boot.
I highly recommend the updater tools by @mattpannella and @RetroDriven. If you're running Windows, use the RetroDriven GUI, or if you prefer the CLI, use the mattpannella tool. Either of these will allow you to automatically download and install openFPGA cores onto your Analogue Pocket. Go donate to them if you can
Download the core by clicking on the agg23.*.zip
file down below.
To install the core, copy the Assets
, Cores
, and Platform
folders over to the root of your SD card. Please note that Finder on macOS automatically replaces folders, rather than merging them like Windows does, so you have to manually merge the folders.
If you are able to, please donate to the various developers of this core:
If you like the porting work I'm doing, you can also donate to me:
Adds support for turbo buttons (the X and Y buttons by default) with configurable speed just like the real controller, a raw RGB color palette option, rewritten video handling, and several other fixes.
Video should now be always centered on the screen, regardless of the games' resolution. If you find an example where this is not the case, please let me know.
I highly recommend the updater tools by @mattpannella and @RetroDriven. If you're running Windows, use the RetroDriven GUI, or if you prefer the CLI, use the mattpannella tool. Either of these will allow you to automatically download and install openFPGA cores onto your Analogue Pocket. Go donate to them if you can
Download the core by clicking on the agg23.*.zip
file down below.
To install the core, copy the Assets
, Cores
, and Platform
folders over to the root of your SD card. Please note that Finder on macOS automatically replaces folders, rather than merging them like Windows does, so you have to manually merge the folders.
If you are able to, please donate to the various developers of this core:
If you like the porting work I'm doing, you can also donate to me:
Adds support for turbo buttons (the X and Y buttons by default) with configurable speed just like the real controller, a raw RGB color palette option, rewritten video handling, and several other fixes.
Video should now be always centered on the screen, regardless of the games' resolution. If you find an example where this is not the case, please let me know.
I highly recommend the updater tools by @mattpannella and @RetroDriven. If you're running Windows, use the RetroDriven GUI, or if you prefer the CLI, use the mattpannella tool. Either of these will allow you to automatically download and install openFPGA cores onto your Analogue Pocket. Go donate to them if you can
Download the core by clicking on the agg23.*.zip
file down below.
To install the core, copy the Assets
, Cores
, and Platform
folders over to the root of your SD card. Please note that Finder on macOS automatically replaces folders, rather than merging them like Windows does, so you have to manually merge the folders.
If you are able to, please donate to the various developers of this core:
If you like the porting work I'm doing, you can also donate to me:
Initial release of the PC Engine core for Analogue Pocket.
Supports four players via the Dock, saves, multiple video resolutions, video options, and more.
Please note that SuperGrafx and CD games are not currently supported, due to needing fixes/feature support in the firmware. They will be added in a future update.
Huge thanks to the original developers of this project. Without the hard work of Gregory Estrade, @srg320, and @greyrogue, this project wouldn't exist. Donate to them if you can.
I highly recommend the updater tools by @mattpannella and @RetroDriven. If you're running Windows, use the RetroDriven GUI, or if you prefer the CLI, use the mattpannella tool. Either of these will allow you to automatically download and install openFPGA cores onto your Analogue Pocket. Go donate to them if you can
Download the core by clicking on the agg23.*.zip
file down below.
To install the core, copy the Assets
, Cores
, and Platform
folders over to the root of your SD card. Please note that Finder on macOS automatically replaces folders, rather than merging them like Windows does, so you have to manually merge the folders.
If you are able to, please donate to the various developers of this core:
If you like the porting work I'm doing, you can also donate to me:
Initial release of the PC Engine core for Analogue Pocket.
Supports four players via the Dock, saves, multiple video resolutions, video options, and more.
Please note that SuperGrafx and CD games are not currently supported, due to needing fixes/feature support in the firmware. They will be added in a future update.
Huge thanks to the original developers of this project. Without the hard work of Gregory Estrade, @srg320, and @greyrogue, this project wouldn't exist. Donate to them if you can.
I highly recommend the updater tools by @mattpannella and @RetroDriven. If you're running Windows, use the RetroDriven GUI, or if you prefer the CLI, use the mattpannella tool. Either of these will allow you to automatically download and install openFPGA cores onto your Analogue Pocket. Go donate to them if you can
Download the core by clicking on the agg23.*.zip
file down below.
To install the core, copy the Assets
, Cores
, and Platform
folders over to the root of your SD card. Please note that Finder on macOS automatically replaces folders, rather than merging them like Windows does, so you have to manually merge the folders.
If you are able to, please donate to the various developers of this core:
If you like the porting work I'm doing, you can also donate to me: