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Breath of the Wild object map
Overview
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Project README
botw-objmap
Breath of the Wild
object map.
Features
Polished UI: clean BotW look.
Location texts
Show them at the correct level. (Location.mubin)
Map waypoints. (Static.mubin LocationPointer)
Common objects
groups:
Labo
Tower
ShopJewel, ShopColor, ShopYorozu, ShopBougu, ShopYadoya
Hatago, Village, CheckPoint, Castle
DLC shrines should have a different icon.
Shrine details
Shrine name
Shrine title
CDungeon number
All treasure chests
Search
search base locations too (no extra work required thanks to how LocationTags work)
object by ID
object by name (+ other filters?)
should work with chest contents, parameters, etc.
"Add to map"
"Remove from map" to exclude and hide some search results (suggested by Zant)
Show up to 2000 search results (suggested by Zant)
Color by actor type / by search result group (suggested by Zant)
Objects
Custom handling for:
weapons
enemies
RememberTag
rafts
cooking pots
Koroks:
TODO [low-priority] autogenerate information on puzzles if possible?
TODO [low-priority] show colors, leaf shapes using embedded UMii data?
treasure chests (show contents)
Goddess Statues
Presets
BTB Enemies
Launchable Objects
Treasure Chests
Arrows
Custom presets
Search query syntax documentation
Show all objects in area.
Object details
Respawn information, no-revival area...
Scaling information
Instance parameters
Generation group and links
Object shape
Object scale
Routes
Regions
Tower regions
Map areas (internal)
TODO Region details
TODO Climate information
TODO Autogen information
TODO Dynamic map data
TODO Scaling slider (to scale enemies, weapons, etc.)
Master Mode (auto rankup, Master Mode only actors)
One-Hit Obliterator challenge mode
Final boss placement mode
Polygon/line drawing
UI
Saving
Import/Export
Colors
Measuring
TODO Object tracking
TODO Track used objects.
TODO Have checklist views for shrines, locations, Korok seeds, etc.
TODO The shrine list should show name + title to easily see e.g. combat shrines at a glance.
TODO Sort by name optionally. For Korok seeds, sort by HashId.
TODO Group by region optionally
TODO See also
object details
TODO For locations: locations that have save flags are trackable, those that don't appear by default and aren't trackable.
Integration
Integration with other tools/viewers for special objects, such as:
EventTag: open event flow in EventEditor (if it exists)
SignalFlowchart: same
TODO any actor with an event flow: same
TODO Autogen: link to EventEditor for AutoPlacement event flows.
Credit
The authors of the
Sheikah Complete
and
Calamity Sans
fonts
Yoshi.noir for the UI map marker icons
Korok seed icon
MrCheeze for the
list of names
Open Source Agenda is not affiliated with "Objmap" Project. README Source:
zeldamods/objmap
Stars
78
Open Issues
11
Last Commit
1 month ago
Repository
zeldamods/objmap
License
GPL-3.0
Homepage
https://objmap.zeldamods.org
Tags
Botw
Leaflet
Nintendo Switch
Nintendo Wii U
Typescript
Vue
Zelda
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