Nsfminer Versions Save

No Fee Ethash miner for AMD and Nvidia

v1.3.14

2 years ago

Release Notes

  • Add docker build and run
  • Log difficulty of solutions
  • Help corrections

v1.3.13

3 years ago

Release Notes:

  • Dropped AMD binary kernel support. No suitable kernels.
  • Dropped effective hash rate calculator. Not working in stratum v2.
  • Added API Prometheus http metrics support.
  • Fix API HTTP response RFC deviations.
  • Minor bug fixes.

v1.3.12

3 years ago

Release Notes

  • CRITICAL: fix Windows build error
  • Add -F option to load parameters from a file instead of on command line

v1.3.11

3 years ago

Release Notes

  • add timestamp to console log
  • Fix simulation and benchmark for low epochs
  • add --cl-split option to force split DAG mode for AMD GPUs. May improve performance on older GPUs.
  • display GPU memory temperature if available. Also add to API.

v1.3.10

3 years ago

Release Notes

  • Avoid splitting DAG unnecessarily.
  • Fix missed connection delay when --retry-max is 0
  • Minor bug fixes (display formatting)
  • Add --seq option to sequentially load DAG one GPU at a time.

v1.3.9

3 years ago

Release Notes

  • Fix unknown console log entry in Windows
  • Update Windows CUDA toolkit to cuda_11.2.2_461.33

v1.3.8

3 years ago

Release Notes:

  • Lower compiler optimizations to safer level
  • Effective hash rate (option -v4) calculations working for stratum2.
  • Fix nvml.dll search for NV GPUs.
  • Use single DAG instead of split DAG on AMD drivers that allow greater than 4GB allocation.
  • Handle f2pool out-of-spec. messages.

v1.3.7

3 years ago

Release Notes:

  • Use board name rather than architecture for AMD

v1.3.6

3 years ago

Release Notes:

  • Fix skipping of 1st pool when connecting with multiple pools specified.
  • Fix appearance of 'ghost' GPU metrics on epoch change.
  • Remove specific path for nvml.dll. It needs to be included in the library search path.
  • Prevent Windows from sleeping while mining.

v1.3.5

3 years ago

Release Notes:

  • Allocate per GPU light cache to avoid potential GPU crash on rapid epoch transitions in stratum2.
  • More details on GPU memory requirements.
  • fix simulation and benchmark