NotQuests Versions Save

Flexible, open & solid paper Quest Plugin [with GUI]

v5.18.0

2 weeks ago
  • [+] Support paper 1.20.6
  • [!] Disable UltimateClans support, as their maven repository for v5 has been deleted

v5.17.1

11 months ago

[+] Support mythicmobs factions in killmobs objective (mmfaction:yourfactionname) [!] Attempt to fix db issues

v5.17.0

11 months ago
  • [+] Support mythicmobs factions in killmobs objective (mmfaction:yourfactionname)
  • [!] Attempt to fix db issues

v5.16.1

11 months ago
  • [!] fixed sqlite locking issues by limiting its max. connection pool size to 1.

v5.16.0

11 months ago
  • [+] Update to Paper 1.20
  • [+] Update Citizens API so it supports the latest version

v5.15.0

1 year ago
  • [+] Support Minecraft 1.19.4 (Thanks to @BakaAless )
  • [+] Drop Spigot support completely. This reduces the jar size!
  • [+] Add AND and OR to boolean conditions (Thanks to @BakaAless )
  • [^] return warning when using /qa editor command
  • [!] Prevent unnecessary quest saves during plugin load. This should increase the load speed of NotQuests, especially if you have many Quests
  • [!] fix OtherQuest objective task description not displaying the displayname of the other Quest
  • [!] fix typo in Quest chat preview
  • [!] fix conversation focus distance check erroring when player is in different worlds
  • [!] fix QuestOnCooldown variable not working
  • [@] Update a bunch of translations

v5.14.0

1 year ago
  • [+] New objective: Enchant

  • [+] For conversations: Add random line possibility (Thanks to @BakaAless ). Instead of just "text:", you can now specify "texts:" as a string list inside of conversations. Showcase: https://github.com/AlessioGr/NotQuests/pull/189

  • [^] Update all kinds of dependencies

  • [^] Stop a moving Citizens NPC when in a conversation (Thanks to @BakaAless ). Showcase: https://github.com/AlessioGr/NotQuests/pull/188

  • [^] Allow minimessage format on quest-giver-npc-indicator-above-name (Thanks to @TheZexquex )

  • [^] Ability to check objective unlock conditions for:

    • every time an action is run for a player (default: on)
    • every X seconds (default: off)

    This also fixes some faulty logic with repeating tasks. Stuff like condition objectives were checked too quickly/often if multiple players are online

  • [!] Fix quest giver hologram armorstand not getting destroyed when despawning npc (Thanks to @TheZexquex )

  • [!] Fix armor being visible in armor slots after completing DeliverItems objective (Thanks to @TheZexquex )

v5.13.1

1 year ago
  • [!] Finally fix lang tags being invisible inside custom gradient tags if they are not wrapped in a solid color. This removes the hard-coded blue color for translated material names and thus allows for more customization.

v5.13.0

1 year ago
  • [+] Better conversations: Conversation Focus! Thanks @BakaAless for adding this feature
  • [!] Fix errors when a condition is executed from an async thread

v5.12.1

1 year ago
  • [^] updated BQ integration interceptor to work with the latest version