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Nondeterministic Eureka Versions
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Old-school CRPG engine, editor and game
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v0.2.0
4 years ago
Updated program dependency of Boost library to v1.7.x
Updated/coloured outdoor tiles a bit as they were too difficult to differentiate
Updated monster definition files completely in order to achieve more Lua code reuse
Added possibility to sail around with ship and leave town, set anchor outside, and leave it again
Added some new herbs and potions that can be mixed up from them (see data/Demoworld/potions and data/Demoworld/edibles)
Added outline of a rulebook for Demoworld (see data/Demoworld/doc/rules.md)
Bug fix: a lot of Lua memory leaks are fixed
Bug fix: resurrection as a service works now
Bug fix: door in Lendom's inn can now be unlocked with jimmy lock
0.1.0
5 years ago
Updated build dependencies: Lua5.3, libxml++-3.0, and Boost Signals2 are now required
Added NPCs to game (try talking to dogs!)
Added feature that dogs ALWAYS hear monsters first, naturally.
Added sorting of party (press 's'!)
Added entering of objects (you can enter a ship now, but not do anything with it)
Added damage taking when walking through fire place (acts same as magic force field)
Added animation to indoors deep water
Bug fix: bare-handed battle would cause no damage
Bug fix: battles with town folk would crash
Bug fix: one could walk over unwalkable icons when walkable objects were on top
Bug fix: setting guard for hole-up & camp would not work
0.0.1
6 years ago
Initial release
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