Nondeterministic Eureka Versions Save

Old-school CRPG engine, editor and game

v0.2.0

4 years ago
  • Updated program dependency of Boost library to v1.7.x
  • Updated/coloured outdoor tiles a bit as they were too difficult to differentiate
  • Updated monster definition files completely in order to achieve more Lua code reuse
  • Added possibility to sail around with ship and leave town, set anchor outside, and leave it again
  • Added some new herbs and potions that can be mixed up from them (see data/Demoworld/potions and data/Demoworld/edibles)
  • Added outline of a rulebook for Demoworld (see data/Demoworld/doc/rules.md)
  • Bug fix: a lot of Lua memory leaks are fixed
  • Bug fix: resurrection as a service works now
  • Bug fix: door in Lendom's inn can now be unlocked with jimmy lock

0.1.0

5 years ago
  • Updated build dependencies: Lua5.3, libxml++-3.0, and Boost Signals2 are now required
  • Added NPCs to game (try talking to dogs!)
  • Added feature that dogs ALWAYS hear monsters first, naturally.
  • Added sorting of party (press 's'!)
  • Added entering of objects (you can enter a ship now, but not do anything with it)
  • Added damage taking when walking through fire place (acts same as magic force field)
  • Added animation to indoors deep water
  • Bug fix: bare-handed battle would cause no damage
  • Bug fix: battles with town folk would crash
  • Bug fix: one could walk over unwalkable icons when walkable objects were on top
  • Bug fix: setting guard for hole-up & camp would not work

0.0.1

6 years ago
  • Initial release