A tool to capture a Noita world as a huge image
Build Feb 9 2024 15:52:49
(noita.exe, not noita_dev.exe)wepb-level
--> webp-level
.Build Jan 18 2024 12:57:44
and Build Jan 18 2024 13:01:21
of main branch.CaptureDelay
mode, shake the viewport less (+- 1px).DoesWorldExistAt
still does return false after 600 frames, move viewport to somewhere else, and try again.capture.dll
.zip
to appear flattened when opened with 7zipBuild Feb 6 2024 15:58:22
and Build Feb 6 2024 15:54:02
Build Feb 2 2024 14:29:06
and Build Feb 2 2024 14:33:26
.Some more quality of life improvements and fixes:
If a user follows the advice given in the new warning messages, there shouldn't be problems like missing chunks or wrong resolutions.
application_rendered_cursor
Due to using OpenGL for capturing, it's now possible play in fullscreen while capturing. Also, it doesn't matter anymore if the game windows is moved outside the screen boundaries. The viewport will always be captured correctly now.
Capturing is a bit slower because of the way the viewport is double buffered. This is noticable for large world captures, and for live captures. There are ways to make the OpenGL capture as fast or faster (no waiting frames) than the old capture method, though. This will be addressed in a future release.