An in-game procedural terrain and content generation framework
An in-game procedural terrain and content generation framework.
Noise Modeler is a tool for designing noise-based functions through a flow-graph interface. The GUI application specializes in designing noise-based procedural heightmap terrains, but can be used to model other content as well, such as terrain for 2D games. A high-resolution real-time preview of the terrain is updated instantly as the terrain is edited.
Generated terrain models can be stored as procedural models consuming only a few kB of storage. Through the nmlib library library, models can be expanded by a game engine during run-time.
Johan Klokkhammer Helsing ([email protected])
You can get the current development version from the git repository (https://github.com/noisemodeler/noisemodeler).
There are several places to find documentation about Noise Modeler:
test_nmlib
and nmcli
directories.nmlib
a C++ library, which allows creation, editing and evaluation of flow-graphs. Used by nmgui
.nmgui
a graphical flow-graph editor and terrain previewer.nmcli
a command line tool to generate GLSL functions from nm.json
files.test_nmlib
unit tests for nmlib
.test_nmgui
unit tests for nmgui
.dependencies
header-only dependencies as git submodules.This is a brief guide for experienced developers. In-depth build instructions from Windows, Ubuntu 14.04+ and Arch Linux can be found in the user's guide.
First, make sure you have all of the following dependencies installed:
# 1. Clone the repository.
git clone --recursive [email protected]:noisemodeler/noisemodeler.git
# 2. Create a build directory
mkdir build-noisemodeler
cd build-noisemodeler
# 3. Build
qmake ../noisemodeler
make
# 4a. Run
nmgui/nmgui
# 4b. Install and run (unix only, this will install noisemodeler in /usr/)
sudo make install
nmgui
Noise Modeler is an open source project and needs your help growing and improving. Don't hesitate to contact us with suggestions or bug reports (https://github.com/noisemodeler/noisemodeler/issues).
If you have made any improvements, we will happily accept any pull requests submitted through GitHub.
Even if you are perfectly happy with the project and don't have any issues with it, we would appreciate to hear about it.
Noise Modeler is released under the zlib license, see LICENSE.md for more information.