NoiseBall2 Save

A small example of procedural modeling with compute shaders.

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NoiseBall2

This is a small example of procedural mesh generation with a compute shader.

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This example uses DrawMeshInstancedIndirect to draw a procedurally generated mesh. Although the main purpose of this method is not procedural modeling, it's the only way to procedurally populate triangles and draw them with using a surface shader.

Open Source Agenda is not affiliated with "NoiseBall2" Project. README Source: keijiro/NoiseBall2
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