The Nim GUI/2D framework, based on OpenGL and SDL2.
New features:
setURL
.New features:
Sprite3D
is now available;GeometryInstance
cylinder is now available.Fix nodes2d
core
control
.
New features:
EditText
selection;ResourceError
;getPosUnderPoint
methods for StyleText
;EditText
to move cursor.Fixes:
build
StyleText
;Label
EditText
;KinematicBody2D
Node2D
TileMap
.Refactor:
Image
TileSet
Font
Exceptions
;TextureRect
SubWindow
Counter
;CollisionShape2D
Sprite
.Optimize Font
Canvas
.
New examples - roguelike and sample messenger.
New features:
👀
New features:
EditText
selection;FIx build
StyleText
Label
.
Small optimize Canvas
rendering.
New features:
ResourceError
;split
getPosUnderPoint
methods for StyleText
;EditText
to move cursor.Refactor Image
TileSet
Font
Sprite
TextureRect
SubWindow
Exceptions
.
Refactor core
.
Fix KinematicBody2D
.
Optimize Font
.
Add sample_messenger
example.
Fix EditText
.
Add roguelike
example.
Fix SubWindow
Node2D
TileMap
.
Refactor CollisionShape2D
Counter
visible
now is enum.
👀
New features:
Canvas
content in image files;bezier
cubic bezier
and text
in Canvas
;Fix Issue https://github.com/Ethosa/nodesnim/issues/15
Optimize Canvas
rendering.