Nodesnim Versions Save

The Nim GUI/2D framework, based on OpenGL and SDL2.

nightly-0.3.3b

2 years ago

New features:

  • add method setURL.

nightly-0.3.3a

2 years ago

New features:

  • Sprite3D is now available;
  • GeometryInstance cylinder is now available.

Fix nodes2d core control.

stable_0.3.2

2 years ago

New features:

  • Now standard font in Windows is Segoe UI;
  • New shadow rendering for GUI;
  • EditText selection;
  • Add ResourceError;
  • Add split getPosUnderPoint methods for StyleText;
  • Click on EditText to move cursor.

Fixes:

  • build StyleText;
  • Label EditText;
  • KinematicBody2D Node2D TileMap.

Refactor:

  • Image TileSet Font Exceptions;
  • TextureRect SubWindow Counter;
  • CollisionShape2D Sprite.

Optimize Font Canvas. New examples - roguelike and sample messenger.

nightly-0.3.2f

2 years ago

New features:

  • Now standard font in Windows is Segoe UI.
  • New shadow rendering for GUI.

👀

nightly-0.3.2e

2 years ago

New features:

  • EditText selection;

FIx build StyleText Label.

Small optimize Canvas rendering.

nightly-0.3.2d

2 years ago

New features:

  • Add ResourceError;
  • Add split getPosUnderPoint methods for StyleText;
  • click on EditText to move cursor.

Refactor Image TileSet Font Sprite TextureRect SubWindow Exceptions.

nightly-0.3.2c

2 years ago

Refactor core.

Fix KinematicBody2D.

Optimize Font.

nightly-0.3.2b

2 years ago

Add sample_messenger example.

Fix EditText.

nightly-0.3.2a

2 years ago

Add roguelike example.

Fix SubWindow Node2D TileMap.

Refactor CollisionShape2D Counter

visible now is enum.

👀

stable-0.3.1

2 years ago

New features:

  • Storing Canvas content in image files;
  • Draw bezier cubic bezier and text in Canvas;
  • isometric tilemaps are now available!.

Fix Issue https://github.com/Ethosa/nodesnim/issues/15 Optimize Canvas rendering.