A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
This is the LTS distribution version: just the base framework, intended to be installed as a package using the Unity Package Manager and used by different tools simultaneously, without any framework modifications by individual tools.
For the development version, take the latest release from develop, intended to be used in tools aiming to modify the framework core and embed the framework in their distribution. This requires them to modify the namespace and make sure it does not conflict with other tools.
This is the LTS distribution version: just the base framework, intended to be installed as a package using the Unity Package Manager and used by different tools simultaneously, without any framework modifications by individual tools.
For the development version, take the latest release from develop, intended to be used in tools aiming to modify the framework core and embed the framework in their distribution. This requires them to modify the namespace and make sure it does not conflict with other tools.
Git option is the only one with automatic updates
Stable version with alot of new features, improvements and fixes since 18th February that were yet only in the develop branch!
Major new features:
Changelog:
Thanks to everyone who contributed to this amazing update!
Removed old documentation format, duplicates and WIP files. Those were meant to be removed in the last update 0.1 but I overwrote the repo instead of replacing it, causing the duplicate files.
NOTE: Old release, develop branch contains newest features and versions until a megre/sync of master and develop is performed (depending if I have time)!
A first clean release of the Node Editor since the management restructure. All WIPs are removed, this version is considered stable and will only receive hotfixes. Future progress is pushed as new versions from the development branch.