NimForUE Save

Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

Stars
438
Open Issues
4
Last Commit
3 days ago
Repository
License
MIT

Open Source Agenda Badge

Open Source Agenda Rating