Nez Versions Save

Nez is a free 2D focused framework that works with MonoGame and FNA

0.10.0

4 years ago

This is a huge breaking release. Check the commits for details. Here are a handful of the changes:

  • most pipeline importers/exporters were removed in favor of runtime loaders
  • Sprite was changed to SpriteRenderer
  • SpriteT is gone in favor of the new SpriteAnimator
  • new sprite atlas generator external executable and runtime atlas loader
  • netstandard targets added to all csproj files

0.9.4

4 years ago

This is a huge breaking change. By popular demand all code is now PascalCase.

0.9.1

5 years ago

All changes since a long time ago are in this release which will be available on NuGet if the CI job works as expected ;)

0.9.0

7 years ago

The zip file contains prebuilt DLLs. To use them do the following:

add the Runtime/Nez.dll as a reference in your games main project add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool add a reference to Runtime/Nez.dll to the Pipeline Tool as well

0.8.0

7 years ago

Version 0.8.0

The zip file contains prebuilt DLLs. To use them do the following:

  • add the Runtime/Nez.dll as a reference in your games main project
  • add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
  • add a reference to Runtime/Nez.dll to the Pipeline Tool as well

0.1.0

8 years ago

Version 0.1.0

The zip file contains prebuilt DLLs. To use them do the following:

  • add the Runtime/Nez.dll as a reference in your games main project
  • add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool
  • add a reference to Runtime/Nez.dll to the Pipeline Tool as well