Nez is a free 2D focused framework that works with MonoGame and FNA
This is a huge breaking release. Check the commits for details. Here are a handful of the changes:
Sprite
was changed to SpriteRenderer
SpriteT
is gone in favor of the new SpriteAnimator
This is a huge breaking change. By popular demand all code is now PascalCase.
All changes since a long time ago are in this release which will be available on NuGet if the CI job works as expected ;)
The zip file contains prebuilt DLLs. To use them do the following:
add the Runtime/Nez.dll as a reference in your games main project add all the DLLs in the PipelineToolReferences folder as references in the Pipeline Tool add a reference to Runtime/Nez.dll to the Pipeline Tool as well
The zip file contains prebuilt DLLs. To use them do the following:
The zip file contains prebuilt DLLs. To use them do the following: