A high-fidelity 3D face reconstruction library from monocular RGB image(s)
uvParametrization.2048.pickle: texture map for 2048x2048 resolution to use it, put this file in baselMorphableModel and change textureResolution in optimConfig.ini to 2048
If the optimization does not fit into ur gpu memory because of the large size of the maps, u may need to switch to cpu mode (change device optimiConfig.ini to cpu)
uvParametrization.1024.pickle: texture map for 1024x1024 resolution to use it, put this file in baselMorphableModel and change textureResolution in optimConfig.ini to 1024
If the optimization does not fit into ur gpu memory because of the large size of the maps, u may need to switch to cpu mode (change device optimiConfig.ini to cpu)