A Java mod for Mindustry v7
New type of environment blocks:
A new Turret: Concentration
Many other adjustments.
Collapser sprite remade, Powered by @AureusStratus
Added a new (old actually) artillery turret:
Processor Factories had a efficiency balance:
Others: slightly modified:
Added a large processor factory
Added a Nitrogen Extractor
Effect Adjustments
Sprites Adjustments
Vanilla Override Upgrade for turrets
Added a campaign map with designed cutscenes. A bit difficult, have fun anyway.
Fixed Hive's lightning can damage ground units and buildings. Improved some effects.
WARNING Due to the update of jumpgate, the saves are messed. So make sure you delete all the gates in your valuable maps/saves then update the mod.
Added a new turret HIVE for AA.
Jumpgates now support command deploy.
Jumpgates now has better ui.
Map Mod Settings:
Others: Improved the turret Executor. Jumpgates now has a build speed multiplier while constructing multiplie units. Slightly reduced the power production of Zeta Generator. Slightly improved the aim-assist radius of turret Prism.
And I had a new mod cover, or I should call it an ad!
All in this image.
Declining now has a toward shield.
Fixed strafylaser crash the game. Smoothed the fade lightning effect
Added a new unit Macrophage. A heavy gunship. Can perform surround motion.
Some changes: Hyper Generator now apply boost status to allys if optional items is added.
Reduced quantum water field heat output. : (
Ancient Units now immunise negative status even they are from other mods.
Added the Ancient Probe
Added a new unit Restriction Enzyme
RESUME THE CUTSCENE SYSTEM
So added an instance use of it, as a campaign map.
More interesting maps are incoming.