a book on developing for the Neo Geo
This is an e-book on developing for SNK's Neo Geo. The focus is on using modern open source tooling and best practices to create a complete game.
The book uses ngdevkit as the core dev environment, sromcrom to build and manage graphic assets, Make for project management and most (all?) code will be in C.
I just started this very recently, so there's quite a long ways to go. You can see the current overall status per chapter here: https://neogeobook.mattgreer.dev/book
I know I haven't worked on this in ages, real life got in the way. But I am determined to fully finish this book, it's important to me. Thanks for your patience.
Dec 2023 update: I am now doing a lot of Neo Geo dev...
But full disclosure, of the three, the book is the lowest priority. I will slowly, but surely, work on it.