Nativescript Audio Save

:microphone: NativeScript plugin to record and play audio :musical_note:

Project README

NativeScript Audio

NativeScript plugin to play and record audio files for Android and iOS.

npm


Installation

NativeScript 7+:

npm install nativescript-audio

NativeScript Version prior to 7:

tns plugin add [email protected]


Android Native Classes

iOS Native Classes

Permissions

iOS

You will need to grant permissions on iOS to allow the device to access the microphone if you are using the recording function. If you don't, your app may crash on device and/or your app might be rejected during Apple's review routine. To do this, add this key to your app/App_Resources/iOS/Info.plist file:

<key>NSMicrophoneUsageDescription</key>
<string>Recording Practice Sessions</string>

Android

If you are going to use the recorder capability for Android, you need to add the RECORD_AUDIO permission to your AndroidManifest.xml file located in App_Resources.

    <uses-permission android:name="android.permission.RECORD_AUDIO"/>

Usage

TypeScript Example

import { TNSPlayer } from 'nativescript-audio';

export class YourClass {
  private _player: TNSPlayer;

  constructor() {
    this._player = new TNSPlayer();
    // You can pass a duration hint to control the behavior of other application that may
    // be holding audio focus.
    // For example: new  TNSPlayer(AudioFocusDurationHint.AUDIOFOCUS_GAIN_TRANSIENT);
    // Then when you play a song, the previous owner of the
    // audio focus will stop. When your song stops
    // the previous holder will resume.
    this._player.debug = true; // set true to enable TNSPlayer console logs for debugging.
    this._player
      .initFromFile({
        audioFile: '~/assets/song.mp3', // ~ = app directory
        loop: false,
        completeCallback: this._trackComplete.bind(this),
        errorCallback: this._trackError.bind(this)
      })
      .then(() => {
        this._player.getAudioTrackDuration().then(duration => {
          // iOS: duration is in seconds
          // Android: duration is in milliseconds
          console.log(`song duration:`, duration);
        });
      });
  }

  public togglePlay() {
    if (this._player.isAudioPlaying()) {
      this._player.pause();
    } else {
      this._player.play();
    }
  }

  private _trackComplete(args: any) {
    console.log('reference back to player:', args.player);
    // iOS only: flag indicating if completed succesfully
    console.log('whether song play completed successfully:', args.flag);
  }

  private _trackError(args: any) {
    console.log('reference back to player:', args.player);
    console.log('the error:', args.error);
    // Android only: extra detail on error
    console.log('extra info on the error:', args.extra);
  }

  // This is an example method for watching audio meters and converting the values from Android's arbitrary 
  // value to something close to dB. iOS reports values from -120 to 0, android reports values from 0 to about 37000.
  // The below method converts the values to db as close as I could figure out. You can tweak the .1 value to your discretion.
  // I am basically converting these numbers to something close to a percentage value. My handle Meter UI method
  // converts that value to a value I can use to pulse a circle bigger and smaller, representing your audio level. 
  private _initMeter() {
    this._resetMeter();
    this._meterInterval = this._win.setInterval(() => {
      this.audioMeter = this._recorder.getMeters();
      if (isIOS) {
        this.handleMeterUI(this.audioMeter+200)
      } else {
        let db = (20 * Math.log10(parseInt(this.audioMeter) / .1)); 
        let percentage = db + 85; 
        this.handleMeterUI(percentage)
      }
    }, 150);
  }

  handleMeterUI(percentage) {
    let scale = percentage/100;

    function map_range(value, in_low, in_high, out_low, out_high) {
      return out_low + (out_high - out_low) * (value - in_low) / (in_high - in_low);
    }
    let lerpScale = map_range(scale, 1.2, 1.9, 0.1, 2.1)
    if (scale > 0) {
      this.levelMeterCircleUI.animate({
        scale: {x: lerpScale, y: lerpScale},
        duration: 100
      }).then(() => {}).catch(() => {})
    }
    if (lerpScale > 2.2) {
      this.levelBgColor = 'rgba(255, 0, 0, 1)';
    } else {
      this.levelBgColor = 'rgb(0, 183, 0)';
    }
  }
}

Javascript Example:

const audio = require('nativescript-audio');

const player = new audio.TNSPlayer();
const playerOptions = {
  audioFile: 'http://some/audio/file.mp3',
  loop: false,
  completeCallback: function () {
    console.log('finished playing');
  },
  errorCallback: function (errorObject) {
    console.log(JSON.stringify(errorObject));
  },
  infoCallback: function (args) {
    console.log(JSON.stringify(args));
  }
};

player
  .playFromUrl(playerOptions)
  .then(res => {
    console.log(res);
  })
  .catch(err => {
    console.log('something went wrong...', err);
  });

API

Recorder

TNSRecorder Methods

Method Description
TNSRecorder.CAN_RECORD(): boolean - static method Determine if ready to record.
start(options: AudioRecorderOptions): Promise<void> Start recording to file.
stop(): Promise<void> Stop recording.
pause(): Promise<void> Pause recording.
resume(): Promise<void> Resume recording.
dispose(): Promise<void> Free up system resources when done with recorder.
getMeters(channel?: number): number Returns the amplitude of the input.
isRecording(): boolean - iOS Only Returns true if recorder is actively recording.
requestRecordPermission(): Promise<void> Android Only Resolves the promise is user grants the permission.
hasRecordPermission(): boolean Android Only Returns true if RECORD_AUDIO permission has been granted.

TNSRecorder Instance Properties

Property Description
ios Get the native AVAudioRecorder class instance.
android Get the native MediaRecorder class instance.
debug Set true to enable debugging console logs (default false).

TNSRecorder AudioRecorderOptions

Property Type Description
filename string Gets or sets the recorded file name.
source int Android Only Sets the source for recording. Learn more here https://developer.android.com/reference/android/media/MediaRecorder.AudioSource
maxDuration int Gets or set the max duration of the recording session. Input in milliseconds, which is Android's format. Will be converted appropriately for iOS.
metering boolean Enables metering. This will allow you to inspect the audio level by calling the record instance's getMeters ,method. This will return dB on iOS, but an arbitrary amplitude number for Android. See the metering example for a way to convert the output to something resembling dB on Android.
format int or enum The Audio format to record in. On Android, use these Enums: https://developer.android.com/reference/android/media/AudioFormat#ENCODING_PCM_16BIT On ios, use these format options: https://developer.apple.com/documentation/coreaudiotypes/1572096-audio_format_identifiers
channels int Number of channels to record (mono, st)
sampleRate int The sample rate to record in. Default: 44100
bitRate int Android Only The bitrate to record in. iOS automatically calculates based on iosAudioQuality flag. Default: 128000
encoder int or enum Android Only Use https://developer.android.com/reference/android/media/MediaRecorder.AudioEncoder#AAC
iosAudioQuality string ios uses AVAudioQuality to determine encoder and bitrate. Accepts Min, Low, Medium, High, Max https://developer.apple.com/documentation/avfaudio/avaudioquality
errorCallback function Gets or sets the callback when an error occurs with the media recorder. Returns An object containing the native values for the error callback.
infoCallback function Gets or sets the callback to be invoked to communicate some info and/or warning about the media or its playback. Returns An object containing the native values for the info callback.

Player

TNSPlayer Methods

Method Description
initFromFile(options: AudioPlayerOptions): Promise Initialize player instance with a file without auto-playing.
playFromFile(options: AudioPlayerOptions): Promise Auto-play from a file.
initFromUrl(options: AudioPlayerOptions): Promise Initialize player instance from a url without auto-playing.
playFromUrl(options: AudioPlayerOptions): Promise Auto-play from a url.
pause(): Promise<boolean> Pause playback.
resume(): void Resume playback.
seekTo(time:number): Promise<boolean> Seek to position of track (in seconds).
dispose(): Promise<boolean> Free up resources when done playing audio.
isAudioPlaying(): boolean Determine if player is playing.
getAudioTrackDuration(): Promise<string> Duration of media file assigned to the player.
playAtTime(time: number): void - iOS Only Play audio track at specific time of duration.
changePlayerSpeed(speed: number): void - On Android Only API 23+ Change the playback speed of the media player.

TNSPlayer Instance Properties

Property Description
ios Get the native ios AVAudioPlayer instance.
android Get the native android MediaPlayer instance.
debug: boolean Set true to enable debugging console logs (default false).
currentTime: number Get the current time in the media file's duration.
volume: number Get/Set the player volume. Value range from 0 to 1.

License

MIT

Demo App

  • fork/clone the repository
  • cd into the src directory
  • execute npm run demo.android or npm run demo.ios (scripts are located in the scripts of the package.json in the src directory if you are curious)
Open Source Agenda is not affiliated with "Nativescript Audio" Project. README Source: nstudio/nativescript-audio
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