Naikari Versions Save

2-D creative exploration-driven space trading and mercenary sandbox game.

nightly

1 week ago

v0.12.0

3 months ago

Release announcement/discussion

Commits

  • 39c2330: Fixed changelog formatting. (diligentcircle)
  • 847ed28: Reworded something awkward in emp_hp03. (diligentcircle)
  • c7b4fce: Made Turret Conversion Module medium and removed its downsides. (diligentcircle)
  • ddc773c: Updated changelog (diligentcircle)
  • f570a55: Bumped version, updated pofiles and metainfo. Let's RERO it out. (diligentcircle)

v0.12.0-rc.3

4 months ago

Commits

  • f2e1085: Reversed the target and hilight blink sizes. (More consistent.) (diligentcircle)
  • b7a8279: Indicate pilot hilights with the shader used for planets and jumps. (diligentcircle)
  • 34bed14: Don't allow static event pilots to spawn too close to planets. (diligentcircle)
  • fc3fee4: Updated changelog. (diligentcircle)
  • 67a0d3f: Draw pilot hilights on a separate layer from pilots. (diligentcircle)
  • c2c2ff4: Put planet hilights on a separate layer as well and adjusted layer order. (diligentcircle)
  • e3e1cfe: Also make sure that static hilighted pilots aren't too close to a jump. (diligentcircle)
  • e2f24bd: Removed use of a safe hook in Derelict event. (diligentcircle)
  • 2a352ea: Adjusted the way TC text displays so it doesn't display +0 or -0. (diligentcircle)
  • 6b9d304: Made the Commodity Run's safe hook always active. (diligentcircle)
  • bca92b2: Renamed "Defaults" in Input tab to "Presets", fixed not being able to cancel. (diligentcircle)
  • cab09e3: Adjusted text in the Baron mission. (diligentcircle)
  • b6fa97a: Added an "other issue" issue template. (diligentcircle)
  • 5959da4: Adjusted Baron Prince wording. (diligentcircle)
  • 1077fbd: Updated changelog. (diligentcircle)
  • d51cfca: Bumped RC number and updated po files. (diligentcircle)

v0.12.0-rc.2

4 months ago

Commits

  • 66cb3aa: Draw jumps that are only known in one direction as one-way (diligentcircle)
  • f284b00: Removed a special handling piece of code that broke trade view. (diligentcircle)
  • 08eb57c: Fixed map trade mode descriptions. (diligentcircle)
  • 4b10760: Touched up presentation of trade explanation. (diligentcircle)
  • 69dce40: Reinstated special handling of trade prices while landing in more robust way. (diligentcircle)
  • 5483422: Updated changelog (diligentcircle)
  • 81a9cb7: Fixed a typo in the changelog. (diligentcircle)
  • f7a5c36: Bumped RC number and updated po-files. (diligentcircle)

v0.12.0-rc.1

4 months ago

Commits

  • d053b98: Added the date and type to the release tag. (Looks like we forgot again.) (diligentcircle)
  • 3e68a97: Changed the way "dirty" info is used to prevent problems with releases. (diligentcircle)
  • 5d04c79: For release builds, replace "-dirty" with "+dirty" instead of erasing. (diligentcircle)
  • db72a51: Bumped version number for 0.12 development. (diligentcircle)
  • 7db091f: Added several more pilot names. (diligentcircle)
  • c3de55b: Equip Yachts with lighter stuff. (diligentcircle)
  • 29f144e: Added "Light Fighter" as its own separate ship class. (diligentcircle)
  • Handle the "Light Fighter" and "Heavy Drone" classes in attack_choose(). (diligentcircle)
  • d8c891b: Split the Cruiser class into 3 classes and touched up some things. (diligentcircle)
  • f68f1c2: Started the 0.12.0 changelog. (diligentcircle)
  • 65ffdf2: Started the metainfo release tag. (diligentcircle)
  • 436100a: Added a spaceworthiness check to the equip function. (diligentcircle)
  • c11004e: Added a C-side method for equipping defaults, used in equip script. (diligentcircle)
  • 879a2d6: Changed a questionable stats recalculation method. (diligentcircle)
  • 56f6fed: In default equipment fallback, add ammo and fuel. (diligentcircle)
  • 9d33e3a: Changed the way Scout class ships are equipped to prevent fallbacks. (diligentcircle)
  • 6569b26: Touched up the way Luxury Yachts are equipped a bit. (diligentcircle)
  • c8d7eb7: More thoughtfully choose between Generic Afterburner and Hellburner. (diligentcircle)
  • fe0a110: Cleaned up afterburner stats display and added heat up. (diligentcircle)
  • 0ddcdff: Stat text: changed colors to blue and yellow rather than green and red. (diligentcircle)
  • f6a6cc7: Changed the colors for the CPU and mass limit bars. (diligentcircle)
  • b6d2372: Updated changelog. (diligentcircle)
  • 2924f4d: Lowered energy cost and increased heatup time for afterburners. (diligentcircle)
  • 319e790: Updated changelog. (diligentcircle)
  • 447a2c1: Added the Elephant ship. (diligentcircle)
  • 395d957: Reorganized ship stats to put them into more distinct groups. (diligentcircle)
  • 12a8b29: Reordered all of the ship stats for better consistency. (diligentcircle)
  • c56d214: Added the Elephant to several planets. (diligentcircle)
  • f6553a6: Added some special code that passes along voices from ended beams. (diligentcircle)
  • 0cda119: Replaced mentions of "wrist computers" with mention of "palmtops". (diligentcircle)
  • 66fa2d7: Corrected the vast majority of variables that interacted with SDL_GetTick(). (diligentcircle)
  • 8c5a06f: Replaced int32_t with Sint32 for map alpha cycling. (diligentcircle)
  • 0081e4a: Lots of structural code changes plus some smaller real changes. (diligentcircle)
  • 6a2d8ff: Moved colorblind mode specification into conf. (diligentcircle)
  • 813a644: Added colorblind mode setting to the options menu. (diligentcircle)
  • a08a198: Use 0 as the first index. (diligentcircle)
  • 9525af7: Changed TC display to be relative instead of absolute. (diligentcircle)
  • dee9853: Changed the [Exclusive] text to be yellow instead of orange. (diligentcircle)
  • 805ad64: Updated changelog and metainfo. (diligentcircle)
  • 27de7d0: Touched up the formatting of colorblind.frag (doesn't affect function). (diligentcircle)
  • 952edbc: Selected ship slots: draw extra outline instead of changing color. (diligentcircle)
  • 237d2fe: Changed colors used for weapon sets in Ship Computer. (diligentcircle)
  • c56f331: Completely overhauled slot specialness indicator colors. (diligentcircle)
  • 7b3b049: Brightened the core exclusive color slightly. (diligentcircle)
  • 7d8d95d: Added protanomaly/deuteranomaly/tritanomaly simulation to the shader. (diligentcircle)
  • d7de76c: Changed the colors used for map hyperspace lines and route line. (diligentcircle)
  • 6c6bd71: Updated changelog and metainfo. (diligentcircle)
  • 9c295b0: Added jump path shader from Naev, but not used. (diligentcircle)
  • d10103e: Changed the coloring and sizing of the selected / current system rings. (diligentcircle)
  • a78ea2f: Changed the transparency of the path drawing and strengthened its animation. (diligentcircle)
  • df81f71: "rendezvous" → "rondévu" (diligentcircle)
  • c7c8511: Invalid colorblindness type: also include blue component. (diligentcircle)
  • 0b24933: Moved one of the changelog entries which is part of the color changes. (diligentcircle)
  • d7cd02c: Scrapped non-linear energy regeneration, changing to simple linear. (diligentcircle)
  • ceb880d: Substantially lowered the usual reward of boarding derelicts. (diligentcircle)
  • a56cf60: Updated changelog. (diligentcircle)
  • 136b0c2: Increased cost of afterburners a bit. (diligentcircle)
  • 9dfbb77: Increased Hellburner mass limit a bit. (diligentcircle)
  • c03b119: Reclassified Emergency Shield Booster as medium (diligentcircle)
  • 1ef72f9: Updated changelog (diligentcircle)
  • 2d1073d: Added a rare chance of a particularly high jackpot from derelicts. (diligentcircle)
  • a942c7a: Boosted the reward of the derelict jackpots with a flat component (diligentcircle)
  • 9eeeac9: Updated changelog (diligentcircle)
  • e30d8a2: Increased fuel request rewards. (diligentcircle)
  • 05baa99: Added an abort procedure for fuel request broadcasters and a tutorial. (diligentcircle)
  • 82f559d: Increased the chance of the emergency fuel request event. (diligentcircle)
  • 8465e3a: Properly center the Ship Computer embedded maps. (diligentcircle)
  • f7b1e39: Fixed a mistake that caused the tutorial text to not show up. (diligentcircle)
  • d3aacca: Guarantee that the first derelict boarded has a good credits reward. (diligentcircle)
  • added a display of refund eligitility to credentials. (diligentcircle)
  • 4ed6f80: Added a capability to rescue your hired escorts by boarding them. (diligentcircle)
  • f6dfd70: Updated naikari.6 (diligentcircle)
  • bd7a26e: Further touched up the manpage. (diligentcircle)
  • Create /Applications symlink programmatically. (Jack Greiner)
  • a65a21a: Expose anomalous trichromacy simulations in the Options menu. (diligentcircle)
  • 7016ca5: Fixed some issues with refuel request abandonment. (diligentcircle)
  • 312236f: Replaced some green text missed in the equipment screen. (diligentcircle)
  • e8c8703: Updated changelog (diligentcircle)
  • 93f8846: Added some jump color vars, swapped touching/untouching jump colors. (diligentcircle)
  • 7639939: Changed hyperspace colors a bit. (diligentcircle)
  • 40843d6: Further adjusted the color of standard jump points, blue-shifting a bit. (diligentcircle)
  • 16c4fd2: Changed jump trails from purple to green. (diligentcircle)
  • a8b763f: Updated changelog (diligentcircle)
  • 6df9f4c: Adjusted cost of activated outfits. (diligentcircle)
  • 61043f2: Doubled all weapon energy costs. (diligentcircle)
  • 32facc2: Make the Empire Recruitment mission always guaranteed to spawn. (diligentcircle)
  • 2731690: Adjusted the text of Liutenant Chesc. (diligentcircle)
  • 20a92b8: Tweaked the wording that Ian Structure and Dev Filer use for each other. (diligentcircle)
  • be948e4: Redid the weapon heat tutorial, incorporating changes to the Llama. (diligentcircle)
  • 0a255a6: Fixed a mismatch with sizes in the OSD (fixes a bug that cuts off text). (diligentcircle)
  • a64c8a3: Updated changelog. (diligentcircle)
  • cf82c07: Reclassified a couple changelog entries. (diligentcircle)
  • c760fb9: Added several more locations where Elephants can be bought. (diligentcircle)
  • 5738981: Added a salute to the player's greeting Chesc with a brief explanation. (diligentcircle)
  • 69d48eb: Updated metainfo. (diligentcircle)
  • d76b222: Added a "scold" event following Big Time. (diligentcircle)
  • 79eceb2: Reorganized things so the tutorial is launched by the start mission tag. (diligentcircle)
  • 4ce71b2: Added a master volume knob and removed the dB text from other knobs. (diligentcircle)
  • adcee29: Updated changelog (diligentcircle)
  • 0a4fca1: Fixed abort landed text in waste dump mission. (diligentcircle)
  • f021959: Some housekeeping in the Waste Dump mission. (diligentcircle)
  • ee22793: Added special handling of aborting waste dump landed on uninhabited. (diligentcircle)
  • 6aa06ac: Manually pulled naev/naev@47d49a7 (diligentcircle)
  • 0eb182c: Added spawning of Trader Elephants. (diligentcircle)
  • Fixed extra credits display, increased min payment to 20 kt. (diligentcircle)
  • 80784f1: Fixed a typo that broke one of the race2 strings. (diligentcircle)
  • 0013768: Updated changelog (diligentcircle)
  • a3a75c3: Set version number to RC1. (diligentcircle)

v0.11.0

6 months ago

Release announcement: https://github.com/naikari/naikari/discussions/21

Commits

  • 8c8b857: Updated changelog. (diligentcircle)
  • 9053727: Merge branch '0.11.x' of github.com:naikari/naikari (diligentcircle)
  • 207819e: Test engine event: restored dest selection for teleport incident. (diligentcircle)
  • 548b3f8: Fixed some poorly worded text. (diligentcircle)
  • 294f85c: Changed the friend and hostile colors to be more colorblind-accessible. (diligentcircle)
  • d611b53: Updated changelog. (diligentcircle)
  • b907b17: Bumped version number to 0.11.0 and updated po-files. (diligentcircle)

v0.11.0-rc.2

6 months ago

Commits

  • 0a17234: Updated Discord handle on CoC. (diligentcircle)
  • 481ec34: Update CoC to be based on Contributor Covenant 2.1. (diligentcircle)
  • e314c5c: Not sure if this works, but add a CoC badge to the readme. (diligentcircle)
  • 8dfe6f0: Apply the new mass limit formula to afterburners as well. (diligentcircle)
  • 3821d34: Fixed Laser Turret MK1 mistakenly having doubled damage. (diligentcircle)
  • 7baa18c: Updated changelog. (diligentcircle)
  • efc7522: Fixed a grammar error in Power Overdrive Module's description. (diligentcircle)
  • 847f71e: Some unimportant formatting and whitespace changes. (diligentcircle)
  • e6360c5: Bumped RC number and updated po-files. (diligentcircle)

v0.11.0-rc.1

6 months ago

Commits

  • 418f4f9: Updated meson.build's version number in preparation for 0.11 development. (diligentcircle)
  • 16d4dd1: Removed unnecessary event system claims and adjusted as necessary. (diligentcircle)
  • d81e632: Removed system claims and spawn toggling from the ship stealing mission. (diligentcircle)
  • 933cec1: Enabled the teleport mini-event for the Za'lek Test Engine. (diligentcircle)
  • 5b6f4ed: Fixed up the way brown noise and sped-up audio volume is handled. (diligentcircle)
  • 72a2317: Added the new Thrust Bracer trio of outfits. (diligentcircle)
  • f40c44f: Added the initial changelog section for version 0.11.0. (diligentcircle)
  • 0002fe3: Tied the Nexus campaign to the Baron campaign and adjusted Shark's story. (diligentcircle)
  • af51e0b: Added use of a portrait for Baron Sauterfeldt and adjusted Baron mission. (diligentcircle)
  • fef7106: Lowered risk reward for cargo missions. (diligentcircle)
  • 492a030: Some little cleanup in Coming Out missions. (diligentcircle)
  • 4eb5bd1: Added map to cargo tab in Ship Computer, fixed an at-close segfault. (diligentcircle)
  • 0a8f090: Fixed sometimes broken target clicking in Legacy GUI. (diligentcircle)
  • f0d808d: gui_clearViewport now sets the default viewport properly. (diligentcircle)
  • f7bba33: Added the distress event and associated distress rescue mission. (diligentcircle)
  • 70fd751: Updated changelog. (diligentcircle)
  • 043ec6d: Changed blinding white jump transition to black instead. (diligentcircle)
  • e8eb684: Updated changelog and added 0.11.0 release section. (diligentcircle)
  • 1cab4ac: Board key now auto-targets boardable pilot if possible. (diligentcircle)
  • ca6ddd5: Adjusted things in aiL_minbrakedist to make it more readable. (diligentcircle)
  • 3819507: In handling of speed limit, avoid making speed zero as much as possible. (diligentcircle)
  • 188ab7e: ai.minbrakedist: added a guard against negative return values. (diligentcircle)
  • 82b2e96: Added jump.radius() to the Lua API. (diligentcircle)
  • 81d10f7: Use jump.radius() in race1. (diligentcircle)
  • 9f362af: Added a condition for AI pilots to move on to hyp braking if touching jump. (diligentcircle)
  • bf5f598: Also use jump.radius() in race2. (diligentcircle)
  • 9c0b445: Updated 0.11 changelog. (diligentcircle)
  • fdec36c: Updated changelog and added metainfo for 0.10.1. (diligentcircle)
  • b4641db: Reverted the change that caused speed to be set to speed_limit. (diligentcircle)
  • baaae5f: Changed gatherables to use approx pilot size, not a constant. (diligentcircle)
  • ba09b3c: Added guards against 0 brake dist for board, refuel, and goto. (diligentcircle)
  • 78c79ff: Changed the ai.face() call in refuel() to compensate for velocity. (diligentcircle)
  • ef57b95: Improved explanatory comments for pilot_updateMass() speed limit handling. (diligentcircle)
  • bdb15c6: Adjusted spacing. (diligentcircle)
  • 310a00d: Speed limits: make speed at least half the speed limit rather than at least 0. (diligentcircle)
  • dc0872c: Fixed some generally harmless mistakes in pilotL_target and pilotL_nav. (diligentcircle)
  • bf429c3: Updated changelog. (diligentcircle)
  • 5d604be: Reworked all the AI land code so that it can use planet data, not just pos. (diligentcircle)
  • a3e8c40: Changed the wrong explanation of what a skateboard is. (diligentcircle)
  • 3ba4f85: Fixed image array alt text wrongly popping up when using the keyboard. (diligentcircle)
  • 443bb5e: Updated changelog. (diligentcircle)
  • f6afa8d: Fixed some distress messages and added more. (diligentcircle)
  • 0cd9cf7: Killing pilots that attacked you first no longer causes rep loss. (diligentcircle)
  • no faction hit for the two vendettas spawned. (diligentcircle)
  • 04ecd66: Updated changelog. (diligentcircle)
  • d6bc6f9: Added a couple pilot names. (diligentcircle)
  • ce0138b: Removed legacy jamming-handling code. (diligentcircle)
  • c46c727: Removed the "Buy Local Map" button. (diligentcircle)
  • 3853486: Improved local map description and removed some unused data. (diligentcircle)
  • be0d16e: Significantly buffed Heavy Ion Cannon, Heavy Ion Turret, and Medusa missiles. (diligentcircle)
  • d3af1da: Substantially lowered the damage penalty for the Weapons Ionizers. (diligentcircle)
  • 784cd0f: Further buffed the Heavy Ion Cannon. (diligentcircle)
  • 487beaf: Updated changelog and metainfo. (diligentcircle)
  • fbf850b: Added a couple error checks that ids1024 added while porting to GLES. (diligentcircle)
  • abort on failure rather than just warn. (diligentcircle)
  • e9e8c76: Reverted UncombedCoconut's code that attempts to get an OpenGL 4 context. (diligentcircle)
  • 6061472: When the player sells fuel, don't count it as mission earnings. (diligentcircle)
  • Improved the explanation of how the deposit works a bit. (diligentcircle)
  • 6d91031: Fixed a typo and added some more escort introduction texts. (diligentcircle)
  • dc1ee42: Added a Druuge reference escort introduction. (diligentcircle)
  • 9343b16: Removed follow tutorial. (diligentcircle)
  • 6d3c243: Cast to double in some code that writes ¢/kt. (diligentcircle)
  • 3a7eafa: Added a note of something I want to do. (diligentcircle)
  • 5041e44: Fixed a wrong association in hp04 caused by copy/pasting. (diligentcircle)
  • 86c65ee: Added support for displaying long OSD titles properly. (diligentcircle)
  • 064e19b: Reverted support for long titles, added abbreviated view instead. (diligentcircle)
  • 400c6e1: Remove funding links. (diligentcircle)
  • 533f279: Removed Patreon link from metainfo. (diligentcircle)
  • e783d18: Added diminishing returns to rep loss from kills. (diligentcircle)
  • 56b8792: Reworked the way rep gain/loss from combat is calculated. (diligentcircle)
  • 59ecfbf: Removed a file I accidentally added in a previous commit. (diligentcircle)
  • ac3755b: Added the next Hakoi Pirates mission. (diligentcircle)
  • dfbded2: Gutted the "visible messages" option and made GUIs decide instead. (diligentcircle)
  • 7b454cf: Reorganized Options menu to make it more compact. (diligentcircle)
  • 087f41f: Converted TC Velocity and TC Max options into faders. (diligentcircle)
  • 9162923: Fixed the Ignore Passive option not getting set to default. (diligentcircle)
  • 7a11b03: Round TC Velocity and TC Max sliders so they're easier to set. (diligentcircle)
  • 543e569: Put TC stuff under an "Autonav Time Compression" segment. (diligentcircle)
  • 8548ccd: Fetched updated fighter shop gfx (canvas size made square). (diligentcircle)
  • 08f34cd: Touched up some wording on hp05. (diligentcircle)
  • also set standing for Soromid. (diligentcircle)
  • 122feaf: Changed the way pirate stuff (e.g. hidden jumps) can be learned. (diligentcircle)
  • 999fdbe: Updated changelog and metainfo. (diligentcircle)
  • a061ef1: Added a mission marker to the start planet in the intro mission. (diligentcircle)
  • e366398: Adjusted the text explaining autonav so that it includes the term "TC". (diligentcircle)
  • 83823d1: Unhilight the shipwrecked August after rescue. (diligentcircle)
  • 362dc4d: Fixed a wrong variable name in distress_rescue. (diligentcircle)
  • b3dcfa1: Removed the Hitman missions. (diligentcircle)
  • da6f56e: Fixed TC settings not immediately taking effect if autonav is on. (diligentcircle)
  • a998ca9: Added a special hilight color for OSD entry corresponding to current system. (diligentcircle)
  • 76d5dfb: Removed generation of the hitman 2 news entry (since Hitman 2 is gone now). (diligentcircle)
  • f69a184: Updated changelog. (diligentcircle)
  • changed current system active color from orange to green. (diligentcircle)
  • 30979d5: Unimportant whitespace changes. (diligentcircle)
  • dadba4f: Fixed failuire to modify Goddard rep in hp05. (diligentcircle)
  • 9069d78: Changed the pirate land accept text. (diligentcircle)
  • b5cc8d3: Finished hp06 (I think) and fixed an issue with hp05. (diligentcircle)
  • 0eb3288: Don't stop faction hits because of standard aggression. (diligentcircle)
  • 48d69c3: Increased the amount of rep gained from killing pilots. (diligentcircle)
  • c4c0336: Updated changelog. (diligentcircle)
  • e9dc9f2: Updated artwork. (diligentcircle)
  • 6a7bd73: Use the new Ragnarok Beam graphic. (diligentcircle)
  • d03466e: Fixed a version number discrepancy. (diligentcircle)
  • 5aa5b39: Major SuiteSparse upgrade. API/features used by Naev should be the same, but upstream builds differently. 64-bit-int APIs (cholmod_l_*, etc.) are available, though the subproject skips building them. (Justin Blanchard)
  • 65e2cdc: Upgrade to SuiteSparse 7.3.0. (Justin Blanchard)
  • 11552a7: Corrected libunibreak's version number. (diligentcircle)
  • dc7bb6a: Corrected Physfs's version number. (diligentcircle)
  • 5ffed10: Pulled changes to physfs packagefiles from Naev. (diligentcircle)
  • 89db89d: dlfcn-win32: allow shallow clone. (diligentcircle)
  • 431c959: Update dlfcn-win32 subproject. (Justin Blanchard)
  • 5e6dfb5: Minor dlfcn-win32 update. (Justin Blanchard)
  • c77a377: Added hp07. (diligentcircle)
  • 47a5b1a: Improved the way OSD tabbed entries work. (diligentcircle)
  • 5d3f6c7: Changed some colors to get rid of green. (diligentcircle)
  • 667904e: Renamed cBlackHilight to make its purpose more apparent. (diligentcircle)
  • c18f3a9: Removed green from welcome text and console in general. (diligentcircle)
  • c6697df: Changed my mind again on special OSD color, is orange now (diligentcircle)
  • d72eedb: Updated changelog. (diligentcircle)
  • f8e0243: Fixed a couple issues with the changelog. (diligentcircle)
  • ee0c3e1: Slightly reworded an entry. (diligentcircle)
  • 4206dd1: Updated artwork and added Elven_Moustache to the credits. (diligentcircle)
  • 3364d2a: Improved some things in tutorial4. (diligentcircle)
  • 974a650: Fixed a bug which caused the hyperspace sequence to lock up autonav. (diligentcircle)
  • c8b2997: Updated changelog. (diligentcircle)
  • c18a4fd: Improved the autonav bugfix. (diligentcircle)
  • eef219a: Small, unimportant edits to npc.lua. (diligentcircle)
  • 00b7004: Improved the logic which handles low tc_range in sound_setSpeed. (diligentcircle)
  • 5237f48: Changed all uses of the term "SOS" to "Mayday". (diligentcircle)
  • 4710afd: Added another distress message. (diligentcircle)
  • 48bd6c7: Fixed Credence starting with empty gages. (diligentcircle)
  • 68ce7bd: Fixed Credence having credits and cargo. (diligentcircle)
  • b6631f2: Changed thrust bracers from structurals to utilities. (diligentcircle)
  • 3f66381: Fixed some repetitive phrasing in hp03. (diligentcircle)
  • 6a3ac84: Made Dvaereds ignore missions done for its allies. (diligentcircle)
  • longer wait time, spawn in more factions, remove unused variable. (diligentcircle)
  • 6f10732: Changed frequency of allowing baron_comm to once a year. (diligentcircle)
  • 14dcdc8: Added a floor to how low kills will take your reputation. (diligentcircle)
  • 9f99f27: Attacking civilians now causes hits to local factions. (diligentcircle)
  • e69644e: baron_comm now only counts the last time as when you were really contacted. (diligentcircle)
  • 980e5b2: Updated changelog. (diligentcircle)
  • 59b7bbf: Actually show your progress with gaining standing in hp04. (diligentcircle)
  • 3cf35cf: Fixed Laser Turret MK1 having twice as much mass as intended. (diligentcircle)
  • a334259: Updated changelog. (diligentcircle)
  • 19a5e80: Changed default compression velocity from 5000 to 2500. (diligentcircle)
  • 629eddd: Updated changelog. (diligentcircle)
  • 4c5050f: Updated metainfo and moved a couple changelog entries to the major section. (diligentcircle)
  • fb49c77: Seek and Destroy: use Thief portrait for planet clue giver. (diligentcircle)
  • 1796d82: Seek and Destroy: fixed a lack of a load hook for NPC, touched up texts. (diligentcircle)
  • adc4d24: Fixed a syntax error I accidentally introduced. (diligentcircle)
  • 5cf6aa5: Touched up the way pilot-related autonav handles target issues. (diligentcircle)
  • 607d8da: Changed news text color from green to white. (diligentcircle)
  • 1cca98d: Don't turn warlords battle pilots into natural pilots. (diligentcircle)
  • fa9bff1: Changed the cone monochromacy simulator back to grays. (diligentcircle)
  • changed discovery color to gold and made the dots easier to see. (diligentcircle)
  • 9c405a7: Updated artwork and changed local map and ultra map to use map.webp. (diligentcircle)
  • 09d6294: Increased the penalty for going over mass limit. (diligentcircle)
  • 2252d6e: Updated changelog and metainfo. (diligentcircle)
  • a896ba8: Removed the whole fake ID component of the new Hakoi Pirates missions. (diligentcircle)
  • list reward as "location information". (diligentcircle)
  • ab6d75a: Deleted a message in hp05 that I forgot to delete. (diligentcircle)
  • d3c9e2e: Fixed conditionals on hp05, hp06, hp07. (diligentcircle)
  • 7d4523c: Fixed a small continuity error in hp06. (diligentcircle)
  • ca10420: Fixed up some things in hp06 and hp07. (diligentcircle)
  • b920bc4: Fixed hp07 accepting any landing as finishing the mission. (diligentcircle)
  • c326ec7: Some improvements to hp07. (diligentcircle)
  • 3763326: Bumped version number and updated po-files. (diligentcircle)

v0.10.1

8 months ago

Release announcement: https://github.com/naikari/naikari/discussions/17

Changelog

  • Fixed a bug which could cause speed-restricted AI pilots to be unable to jump.

Commits

  • 74ba500: Adjusted things in aiL_minbrakedist to make it more readable. (diligentcircle)
  • 8a61e7d: In handling of speed limit, avoid making speed zero as much as possible. (diligentcircle)
  • 59dd51c: ai.minbrakedist: added a guard against negative return values. (diligentcircle)
  • ea4d489: Added jump.radius() to the Lua API. (diligentcircle)
  • 1be5137: Added a condition for AI pilots to move on to hyp braking if touching jump. (diligentcircle)
  • 36cc9be: Updated changelog and added metainfo for 0.10.1. (diligentcircle)
  • 96fa9a7: Bumped version number to 0.10.1. (diligentcircle)

v0.10.0

9 months ago

Release announcement: https://github.com/naikari/naikari/discussions/17

Changelog

Major Changes

  • Planets you need to land on and jump points which lead you to systems you need to go to are now hilighted (similar to the way Naev does it, but a little better).
  • Added the "Turret Conversion Module", which enables turning all of a ship's weapons into turrets.
  • Completely overhauled the race missions: instead of boarding randomly placed stationary pilots, you now pass thru a random set of planets and/or jump points for a certain number of laps.
  • Traders will now sometimes broadcast requests for fuel, which the player can answer by hailing them.

Other Gameplay Changes

  • Reduced the number of hidden jumps given to the FLF.
  • Removed "hypergates" (which were really just glorified jump points to a hub system), since they don't really seem to be all that useful in gameplay and don't make much sense lore-wise.
  • Warlords battle no longer sets the faction of the winning side to the standard Dvaered faction (which means you don't risk e.g. reputation loss if you find yourself on the losing side).
  • Added a garbage dump location to Empire space.
  • Slightly improved the waste dump mission.
  • Adjusted some hyperspace connections in the universe.
  • Removed the randomness from the Drinking Aristocrat mission which could lead to needing to make as many as nine stops. The total number of stops (including the correct one) is now fixed at exactly four (three wrong ones plus the correct one).
  • Forward-facing beams now rotate in the same manner as turret beams, rather than instantly facing their target.
  • Changed the balancing to give large turrets an inherent advantage over large forward-facing weapons, now that forward-facing weapons can be easily converted into turrets.
  • Civilian NPCs are now smaller in number, but much more likely to give rewards.
  • Reduced the number of services on introductory worlds, to more gradually introduce planetary services to new players.
  • Generic planets can now always be bribed, even with minimum standing.
  • Bribe price for "low-class" planets is now lower.
  • "High-class" planets can now be bribed as long as you are not enemies with their faction, but at a very high bribe cost.
  • Different factions now have different landing bribe costs.
  • The Derelict event is now less common, but hilights the derelict so it's more visible.
  • The Derelict event no longer spawns in systems with volatile nebulae (since the nebula would destroy them, which would be a bit weird).
  • Mercenaries no longer protect civilians and other peaceful AI pilots.
  • Larger and factional derelicts are now rarer than smaller and non-factional derelicts.
  • Quicksilver, Koäla, and Mule now all have three weapon slots.

Other Changes

  • Replaced the cross display of system position markers (as used by e.g. patrol missions) with a shader based on the one Naev uses for the autonav go-to position indicator. This makes these markers much easier to see especially when they happen to be on top of planets (as is the case for patrol missions).
  • Removed the superfluous "TARGET" text next to the autonav go-to position indicator.
  • Aiming helper crosshair now has an outline.
  • The target clear control will now clear an asteroid target as well.
  • Relaxed some of our eccentric usage of diaereses. It's no longer used on "ao", "ei", "eu", or "ea". This also means that the subtitle is now "Eye of Chaos" instead of "Eye of Chaös".
  • New saves now include information about what system they're landed on in the load screen.
  • Removed use of system claims for some missions.
  • Autonav resets speed less aggressively, and by default (togglable with an option in the Options menu) does so even less aggressively by ignoring passive (not actively hostile) enemies entirely.
  • Land and Jump keys will now cycle thru targets if already in the process of auto-landing / auto-hyperspacing.
  • Hilighted pilots no longer come with a text label.
  • Clicking on empty space now clears the current target.
  • The Mission Computer now centers the newly selected mission again when you click on a mission in the list.
  • The map in the current missions list in the Ship Computer can now be interacted with just like on the Mission Computer.
  • The letter on outfits in the outfitter now indicates outfit type (weapon, utility, stucture) again, instead of size.
  • Adjusted text colors to make colored text easier to read.
  • Changed the autobrake key to make it engage active cooldown without a second press (as in Naev).
  • Added some more pilot names.
  • The first Ian Structure mission now tells you the reward up-front and explains credits conversion instead of the second Ian Structure mission doing so.
  • AI ships now have an amount of fuel which is matched to where they spawned from (i.e. they always have full fuel when taking off, and they always have no more than their max fuel minus their fuel consumption when jumping in).
  • All ships in the Warlords Battle event are now hilighted, rather than just hilighting the leaders.
  • Simplified and fixed the way near zoom is chosen (it was previously based on velocity and didn't really follow the Zoom Near setting in practice; now, the near zoom level is static).
  • Setting zoom levels no longer "requires" a restart. (It wasn't entirely necessary before, but the options menu told you that it was and changing the settings messed up the stars in the background temporarily).
  • CPU usage for outfits is now displayed as a positive "CPU Usage" value instead of a negative "CPU" value.
  • Salvador now has no Empire presence (to match the Hakoi Pirates storyline).
  • Adjusted some wording in the third Hakoi Pirates mission.
  • Removed mention of Arnold Smith's "boss" in the Shark mission.
  • Renamed the second Nexus mission to "Nexus False Flag".
  • Changed the word "steal" to "loot" in the boarding window (since it fits better with boarding derelicts).

Bugfixes

  • Text of system position markers is now "optimized" to avoid collision with planet/jump overlay text.
  • Fixed player and asteroid radar icons being allowed outside the overlay boundaries.
  • Fixed some potential for conflicts with the Hitman missions.
  • Fixed a typo in the Emergency Shield Booster description.
  • Fixed a potential for inconsistent text in the Love Train mission.
  • Fixed a design oversight which meant player fighter bay escorts did not escape jump as intended.
  • Fixed dust amount not being recalculated on resize events.
  • Fixed Dolmen missing common outfits.
  • Fixed an issue where the Credence in the Teenager mission could get stuck flying around in circles.
  • Fixed a mistake in the code which could lead to combat music playing when it shouldn't.
  • Fixed the Credence in the Teenager mission not being given bad cores as intended (which is meant to slow it down and make it easier to catch).
  • Fixed mass limit of afterburners being listed as tonnes rather than kilotonnes.
  • Fixed failure to update the hilighted OSD objective in the Shark mission if a Shark was acquired via trade-in.
  • Fixed the Hakoi Pirates missions not generating portraits when loading the game while landed at the destination planet.
  • Fixed Empire ships interfering in the Dvaered warlords battle event and attacking the player.
  • Fixed a rare bug that could cause fighter bay fighters to enter a limbo state when changing systems (which would continue until the clear orders command was given).
  • Fixed display when gathering from asteroids to show kilotonnes rather than tonnes.
  • Fixed derelicts giving reputation changes and kill rewards when you blew them up (which didn't make much sense as they're derelicts with no living occupants).

Commits

  • 9eab56a: Added a clarification to the race news hint that it's in peaceful systems. (diligentcircle)
  • a46c6d6: Fixed a bug where the map would move around erraticly when accepting mission. (diligentcircle)
  • 98a2c07: Added the same map centering mitigations to the Ship Computer. (diligentcircle)
  • 8bf5b5e: Derelicts have no faction and no kill reward. (diligentcircle)
  • 1425a37: Updated changelog. (diligentcircle)
  • 6fecec6: Slightly adjusted the pilot_boardStealCargo code. (diligentcircle)
  • 9660010: Readied everything for the 0.10.0 release. (diligentcircle)