MyWeaponAllocator Save

CSGO - Retakes weapon allocator

Project README

MyWeaponAllocator

MyWeaponAllocator for splewis retakes - https://forums.alliedmods.net/showthread.php?t=262658

This weapon allocator simulates different kinds of rounds - FULLBUY, FORCEBUY, PISTOL, (DEAGLE).

These rounds will be set through two different modes:

  • Ascending rounds (mywa_rounds_chance 1) - first x rounds will be PISTOL, then x FORCEBUY rounds after that x FULLBUY rounds;
  • Random rounds by chance (mywa_rounds_chance 0) - It's a random chance to play FULLBUY, FORCEBUY, PISTOL & DEAGLE rounds in no special order;

DEAGLE rounds are only available on random rounds (mywa_rounds_chance 0) & don't give grenades.

Take a look at the configuration for a better understanding.

Player can choose their preferred weapons for these rounds through !gun menu.

The plugin will give equipments (grenades, armor & kit) in these rounds based of the configured money, mode & max amount of grenades.

Take a look at the configuration below for a better understanding.

Credit

LemonPAKA added Simplified Chinese Translation and taser, nova and xm1014 with the lastest version price.

// 0 - disabled, 1 - enable plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_enable "1"

// 0 - chance / 1 - rounds / 2 - rifle only / 3 - force only / 4 - pistol only
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "4.000000"
mywa_rounds_chance "1"

// percent chance a round will be a pistol round (mywa_rounds_chance 0)
// -
// Default: "20"
// Minimum: "0.000000"
mywa_chance_pistol "20"

// percent chance a round will be a force round (mywa_rounds_chance 0)
// -
// Default: "30"
// Minimum: "0.000000"
mywa_chance_force "30"

// percent chance a round will be a deagle round (mywa_rounds_chance 0)
// -
// Default: "5"
// Minimum: "0.000000"
mywa_chance_deagle "5"

// how many round will be pistol round (mywa_rounds_chance 1)
// -
// Default: "3"
// Minimum: "0.000000"
mywa_rounds_pistol "3"

// how many round will be force round (mywa_rounds_chance 1)
// -
// Default: "4"
// Minimum: "0.000000"
mywa_rounds_force "4"

// money for weapons and equipment on fullbuy round
// -
// Default: "16000"
// Minimum: "0.000000"
mywa_money_full "16000"

// money for weapons and equipment on pistol round
// -
// Default: "800"
// Minimum: "0.000000"
mywa_money_pistol "800"

// money for weapons and equipment on forcebuy round
// -
// Default: "2700"
// Minimum: "0.000000"
mywa_money_force "2700"

// min number of player in terrorist team before AWP is available for T
// -
// Default: "3"
// Minimum: "1.000000"
mywa_awp_min_t "3"

// min number of player in terrorist team before scout is available for T
// -
// Default: "2"
// Minimum: "1.000000"
mywa_scout_min_t "2"

// min number of player in terrorist team before taser is available for T
// -
// Default: "2"
// Minimum: "1.000000"
mywa_taser_min_t "2"

// min number of player in terrorist team before Xm1014 is available for T
// -
// Default: "2"
// Minimum: "1.000000"
mywa_xm1014_min_t "2"

// max number of AWPs for terrorist team / 0 - no AWPs
// -
// Default: "1"
// Minimum: "0.000000"
mywa_awp_t "1"

// max number of scouts for terrorist team in force rounds/ 0 - no scouts
// -
// Default: "1"
// Minimum: "0.000000"
mywa_scout_t "1"

// max number of tasers for terrorist team/ 0 - no tasers
// -
// Default: "1"
// Minimum: "0.000000"
mywa_taser_t "1"

// max number of xm1014s for terrorist team/ 0 - no xm1014s
// -
// Default: "1"
// Minimum: "0.000000"
mywa_xm1014_t "1"

// max number of molotovs for terrorist team / 0 - no molotovs
// -
// Default: "2"
// Minimum: "0.000000"
mywa_molotov_t "2"

// max number of smokegrenades for terrorist team / 0 - no smokegrenades
// -
// Default: "2"
// Minimum: "0.000000"
mywa_smoke_t "2"

// max number of flashbangs for terrorist team / 0 - no flashbangs
// -
// Default: "3"
// Minimum: "0.000000"
mywa_flash_t "3"

// max number of HEgrenades for terrorist team / 0 - no HEgrenades
// -
// Default: "3"
// Minimum: "0.000000"
mywa_he_t "3"

// min number of player in counter-terrorist team before AWP is available for CT
// -
// Default: "3"
// Minimum: "1.000000"
mywa_awp_min_ct "3"

// min number of player in counter-terrorist team before scout is available for CT
// -
// Default: "2"
// Minimum: "1.000000"
mywa_scout_min_ct "2"

// min number of player in counter-terrorist team before taser is available for CT
// -
// Default: "2"
// Minimum: "1.000000"
mywa_taser_min_ct "2"

// min number of player in counter-terrorist team before Xm1014 is available for T
// -
// Default: "2"
// Minimum: "1.000000"
mywa_xm1014_min_ct "2"

// max number of AWPs for counter-terrorist team / 0 - no AWPs
// -
// Default: "1"
// Minimum: "0.000000"
mywa_awp_ct "1"

// max number of scouts for counter-terrorist team in force rounds/ 0 - no scouts
// -
// Default: "1"
// Minimum: "0.000000"
mywa_scout_ct "1"

// max number of tasers for counter-terrorist team/ 0 - no scouts
// -
// Default: "1"
// Minimum: "0.000000"
mywa_taser_ct "1"

// max number of xm1014s for counter-terrorist team/ 0 - no xm1014s
// -
// Default: "1"
// Minimum: "0.000000"
mywa_xm1014_ct "1"

// max number of molotovs for counter-terrorist team / 0 - no molotovs
// -
// Default: "2"
// Minimum: "0.000000"
mywa_molotov_ct "2"

// max number of smokegrenades for counter-terrorist team / 0 - no smokegrenades
// -
// Default: "2"
// Minimum: "0.000000"
mywa_smoke_ct "2"

// max number of flashbangs for counter-terrorist team / 0 - no flashbangs
// -
// Default: "3"
// Minimum: "0.000000"
mywa_flash_ct "3"

// max number of HEgrenades for counter-terrorist team / 0 - no HEgrenades
// -
// Default: "3"
// Minimum: "0.000000"
mywa_he_ct "3"

// order to buy the equipments / 0 - random, 1 - 1st grenades 2nd armor & kit, 2 - 1st armor & kit 2nd grenades 
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mywa_buy_order "0"

// 0 - disabled, 1 - enable kevlar
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_kevlar "1"

// 0 - disabled, 1 - enable helm
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_helm "1"

// 0 - disabled, 1 - enable defuser
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_defuser "1"

// 0 - disabled, 1 - enable taser
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_taser "1"

// 0 - disabled, 1 - enable deagle for pistol & fullbuy rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_deagle "1"

// 0 - disabled, 1 - enable deagle for forcebuy rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_deagleforce "1"

// 0 - disabled, 1 - enable revolver for pistol & fullbuy rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_revolver "1"

// 0 - disabled, 1 - enable p90 for fullbuy rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_p90 "1"

// 0 - disabled, 1 - enable nova for forcebuy & fullbuy rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_nova "1"

// 0 - disabled, 1 - enable xm1014 for forcebuy & fullbuy rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_xm1014 "1"

// 0 - disabled, 1 - enable bombsite notifications
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mywa_bombsite "1"

Open Source Agenda is not affiliated with "MyWeaponAllocator" Project. README Source: shanapu/MyWeaponAllocator
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