A Dungeon Crawler for the MSX2
The objective of this project is to learn some programming for MSX2 computers while having some fun creating an old school dungeon crawler.
My primary references are games like The Eye of the Beholder, Shining in the Darkness, and Digital Devil Story: Megami Tensei.
It's being created in GRAPHIC 4, SCREEN 5 mode (resolution: 256 x 212 pixels, 16 colours per pixel). It allows 4 pages of VRAM.
How video memory is organized during dungeon gameplay:
Things done:
To-Do List:
copy z80.lib z80.save
sdar -d z80.lib printf.rel
sdar -d z80.lib sprintf.rel
sdar -d z80.lib vprintf.rel
sdar -d z80.lib putchar.rel
sdar -d z80.lib getchar.rel
Star Rangers is being created by Cristina Ramos.
The game code is licensed under a BSD-3-Clause License.
The game art (graphics, fonts, music and sound) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0).
Fusion-C Library 1.2 - Author: Eric Boez & Fernando Garcia
http://www.repro-factory.com/ https://github.com/ericb59/Fusion-C-v1.2
Palette based on DB16 - DawnBringer's 16 Col Palette v1.0 - Author: DawnBringer
http://pixeljoint.com/forum/forum_posts.asp?TID=12795
First Person Dungeon Crawl Art Pack - Author: Clint Bellanger
https://opengameart.org/content/first-person-dungeon-crawl-art-pack
Cyberpunk Street Environment - Author: ansimuz
https://opengameart.org/content/cyberpunk-street-environment
Scifi creature tileset - Author: Stephen Challener (Redshrike[T3h Luggage])
https://opengameart.org/content/scifi-creature-tileset-mini-32x32-scifi-creature-icons
More RPG enemies - Author: Redshrike
https://opengameart.org/content/more-rpg-enemies
MSX-DOS binaries (MSXDOS.SYS and COMMAND.COM) - Owned by MSX Licensing Corporation
Nextor binaries (NEXTOR.SYS and COMMAND2.COM) - Author: Konamiman (Néstor Soriano)
https://github.com/Konamiman/Nextor
1-Bit Pack - Author: Kenney