AssetBundleManager can help you manage AssetBundles, such as synchronous loading, asynchronous loading, unloading and other features. And provide some convenient editor tools to build AssetBundles.
AssetBundleManager can help you manage AssetBundles, such as synchronous loading, asynchronous loading, unloading and other features. And provide some convenient editor tools to build AssetBundles.
AssetBundle
in Editor mode will loss shader references.AssetBundleManager
class to load/unload asset bundles and get/clear assets.AssetBundleUtil
provides Download asset bundles and CopyFile/Folder methods.Automatically manage the dependencies of AssetBundles. When an AssetBundle is unloaded(Call AssetBundleManager.UnloadAssetBundle(bundleName, unloadAllLoadedObjects) method.), it will traverse all the dependent AssetBundles: If the dependent AssetBundle is not loaded by LoadAssetBundle method explicitly, but loaded by another AssetBundle dependencies, the reference count will be reduced. When the reference count is 0, the dependent AssetBundle will be unloaded automatically.(Call AssetBundle.Unload(unloadAllLoadedObjects) method.)