MooaToon Versions Save

The Ultimate Solution for Cinematic Toon Rendering in UE5

5.3-2024.04.09

1 month ago

[9735ae9] Fix compile errors and Quixel Bridge

[57c47b5] Merge branch 'EpicGames:5.3' into 5.3

[7f25d6a] [OOB] Quixel Bridge 2023.0.8 - Salesforce build

#jira UE-210546

[CL 32480491 by Ahmed Rizwan in 5.3 branch]

[fb5afb2] Fix Hair Hightlight Tangent

[6cf1541] update lookdev

[ef58e2f] Update Lookdev Lighting

5.3-2024.03.01

2 months ago

[ce9c274] Add Custom Effect Sample

[921ac57] Refactor Lookdev Tool

5.3-2024.01.14

4 months ago

[c52a386] Fix indirect Light Alpha output

fix https://github.com/JasonMa0012/MooaToon/issues/8 MooaToon Plugin missing

5.3-2023.12.23

5 months ago

[dd2cb70] Fix Specular Shading Model

[2dff855] Separate MooaToon scripts and assets files

[aed273f] move MooaToon Plugin to project folder

[5bf25cc] update BuildId

[a56555a] fix Houdnini workflow

[94f38a2] fix hair highlight error

[13f528e] fix Crashs when editing Toon Layer

[f5ab972] fix Toon MLB

[a14a862] Merge branch 'EpicGames:5.3' into 5.3

[4366a43] Upgrade EOS-SDK binaries to 1.16.1 (CL-30020700)

The main purpose of this change was to add support for new SDKs on some platforms.

#jira UE-202444

[CL 30269065 by Wojciech Krywult in 5.3 branch]

[ba9fd91] fix Movie Render Queue Alpha output

[cc734d7] fix raytracing shadow normal culling

[b196d9a] add face shadow debug toggle

[73a6a9b] Add Baked Highlight Tangent Support to ToonBaseInput

[22cf8ee] update sample levels

[0ed3359] Separate MooaToon scripts and assets files

[910d763] move MooaToon Plugin to project folder

[2ff9519] fix Houdini workflow

[52c8e55] fix Houdnini workflow

[4e91b94] Merge branch '5.3_MooaToonProject' of https://github.com/Jason-Ma-0012/MooaToon-Engine into 5.3_MooaToonProject

[6381386] set ScreenPercentage = 100%

[a5cb6db] update volume painting

5.3-2023.12.08

5 months ago

[cc734d7] fix raytracing shadow normal culling

[b196d9a] add face shadow debug toggle

[a5cb6db] update volume painting

[3721ad0] Add Emission to Volume Fog

[32a2d96] Add L_VolumetricPainting from "Valley of the Ancient Sample"

[83844c0] fix project settings

5.3-2023.11.18

6 months ago

[1a10676] fix Linux compile error

[df1c9cc] add Bridge and NukeServer into installed build

[67f7b9e] fix raytracing culling

5.3-2023.11.08

6 months ago

[df1c9cc] add Bridge and NukeServer into installed build

[45df00d] Merge branch 'EpicGames:5.3' into 5.3

[b4d93a1] Localization Automation using CL 29501301

[CL 29508965 by buildmachine in 5.3 branch]

[0c7e337] Add NukeServer

[a7a600b] Fix: Prevent race conditions in Editor compositing by constraining GraphBuilder lifetime.

#jira UE-199381 #rb William.Belcher #fyi Denis.Phoenix

[CL 29314046 by Luke Bermingham in 5.3 branch]

[1b6b2b6] Localization Automation using CL 29300306

[CL 29305533 by buildmachine in 5.3 branch]

[805bd77] Build libcurl for MacOS with deployment target 10.15

#jira UE-199294 #review @Lorry.Li, @Sam.Zamani

[CL 29288307 by Rafa Lecina in 5.3 branch]

[c4ec354] Merge branch 'EpicGames:5.3' into 5.3

[40a56ea] Localization Automation using CL 29251574

[CL 29265953 by buildmachine in 5.3 branch]

[83b91c6] Update to CL 27111705 to fix frustum culled primitives not being properly merged. Changes approach to merging primitive lists as well as visibility maps between occlusion and relevance, rather than passing through all primitives for primary views even when culled and filtering later. Fixes primitives frustum culled in primary views not appearing in secondary views when using instanced stereo and parallel visibility calculations.

Merging //UE5/Main/... to //UE5/Release-5.3/...

#jira UE-199125 #rb yes

[CL 29251574 by christopher fiala in 5.3 branch]

[7bacdb2] Fix for broken CombineLUT pass when switching between PS and CS based post processing

#jira none #rb benjamin.rouveyrol #fyi Florin.Pascu #p4v-cherrypick 29012859

[CL 29231114 by tomasz obrebski in 5.3 branch]

[5daf1cb] Localization Automation using CL 29211717

[CL 29213078 by buildmachine in 5.3 branch]

[28a6d63] Consolidated latency fixes for Pixel Streaming in VCam

#rb Jason.Walter, Luke.Bermingham, Michal.Valient #jira UE-193840, UE-193840


Expose new PixelStreaming/WebRTC settings to mitigate frame drops in LAN scenarios:

  1. Disable frame dropping in WebRTC using the WebRTC-FrameDropper/Disabled/ field trial.

  2. Control the video pacer inside WebRTC to send much larger bitrates without dropping frames in the congestion window.

The combination of these two settings allows sending large fixed bitrates without frames being dropped on the UE side - this is useful for LAN streaming scenarios.

#jira UE-195000 #rb Aidan.Possemiers #[fyi] William.Belcher, Nazar.Rudenko, Aidan.Possemiers, Eden.Harris Fix peers not getting any frames when stream sharing without quality controller.

#jira UE-195018 #[fyi] William.Belcher, Aidan.Possemiers, Matthew.Cotton #rb self Configure PixelStreaming VCam for lowest latency experience.

  • Decouple engine's render rate from streaming rate
  • Set the rate at which we will stream
  • Set capture use fence to true, as we require this for decoupling to work.. even though it is irrelevant to VCam (hack)
  • Disable keyframes interval
  • Set a fixed target bitrate (this way quality and network transmission should be bounded).
  • Enable filler data in the encoding (while wasteful this ensure stable bitrate which helps with latency estimations)
  • Disable the frame dropper so we can stream as very consistent FPS.
  • Set video pacing factor to make more lenient to large bitrates

#jira UE-194898 #rb self #[fyi] William.Belcher Disable audio transmission in VCam for lower latency

#ushell-cherrypick of 27744852 by Luke.Bermingham #ushell-cherrypick of 27749406 by Luke.Bermingham #ushell-cherrypick of 27750589 by Luke.Bermingham #ushell-cherrypick of 27778756 by Luke.Bermingham

[CL 29211717 by Dominik Peacock in 5.3 branch]

[9976b33] Upgraded to libcurl 8.4.0 to address vulnerabilities CVE-2023-38545 and CVE-2023-38546.

NOTE: We no longer need the patch file patches/curl-7.83.1/curl_dns_block_workaround.patch, libCurl now support to quick exit at the cost of a possible leak for the issue "Multi perform hangs waiting for threaded resolver": curl_easy_setopt(curl, CURLOPT_QUICK_EXIT, 1L) #jira UE-197640 #review @michael.kirzinger @rafa.lecina @zousar.shaker

[CL 29180909 by lorry li in 5.3 branch]

[9874ac0] Localization Automation using CL 29147479

[CL 29172444 by buildmachine in 5.3 branch]

[4471251] Localization Automation using CL 29098718

[CL 29122964 by buildmachine in 5.3 branch]

[7fd1173] Fix iOS ignoring iOS Editor Settings screen rotation constraints.

#jira UE-198625 #rb zack.neyland, josh.adams

[CL 29098718 by adam kinge in 5.3 branch]

[1c23dcf] Fixing multiple blocking modern xcode issues

#jira UE-198617 #rb Josh.Adams

[CL 29089493 by calvin zheng in 5.3 branch]

[9815da5] Adding critical section during rivermax input stream initialization to avoid having multiple stream init happening at the same time in the library

#jira UE-193921 #rb alejandro.arango

[CL 29087385 by jeremie roy in 5.3 branch]

[04532fa] Fixing crash when an error occurs when rivermax players open

#jira UE-197594 #rb alejandro.arango

[CL 29087222 by jeremie roy in 5.3 branch]

[f56bd05] Localization Automation using CL 29053695

[CL 29069174 by buildmachine in 5.3 branch]

[b136d7d] DDC: Fixed accumulation and reporting of cache store latency

#jira UE-198599 #rb Zousar.Shaker

[CL 29053695 by Devin Doucette in 5.3 branch]

[10fea43] UVEditor: Fix issue with background visualization and mesh metric visualizations not working correctly due to a missing material asset

#jira UE-198530

#p4v-cherrypick 28356315

[CL 29051091 by nathan mitchell in 5.3 branch]

[fc4a03d] Fixed landscape layer names suffixed with _0, _1, etc. that got broken in 5.3 because of 25991835. This is a simpler fix than the original fix (28714566),specifically for a point release (5.3.2)

#rb brandon.dawson #jira UE-198494

[CL 29047465 by jonathan bard in 5.3 branch]

[2edf928] Localization Automation using CL 29019958

[CL 29028002 by buildmachine in 5.3 branch]

[58c5118] Fix typo causing the Groom/GroomBinding prewarm to not run.

#rb matt.peters #jira UE-196715 #lockdown juan.canada

[CL 29019958 by Charles deRousiers in 5.3 branch]

[7b338db] Localization Automation using CL 28968804

[CL 28996433 by buildmachine in 5.3 branch]

[870b059] ICVFX Template: Fixes compile issues with ICVFX template, sets windows platform compiler to default #jira UE-198052

[CL 28976553 by Ben Kidd in 5.3 branch]

[64e742b] Localization Automation using CL 28927108

[CL 28955329 by buildmachine in 5.3 branch]

[8ba9811] DDC: Fixed a crash when a boot cache is present

#jira UE-197936 #rb Tim.Smith

[CL 28927108 by Devin Doucette in 5.3 branch]

[bbd9be7] Merge branch 'EpicGames:5.3' into 5.3

[8f44dc3] update renderdoc setting

5.3_MooaToonProject-2023.10.20

7 months ago

Update Engine Version to 5.3_MooaToonProject.

>>>>>>>>>>Please run _3_6_Clean_InstallTool.bat and _0_0_Install_Latest_MooaToon_Precompiled_And_Override_All_Modified_Files.bat to update.<<<<<<<<<<

5.3-2023.10.19

7 months ago

Update Engine Version to 5.3

5.2-2023.10.15

7 months ago

[f1207d4] Fix Houdini Outline and Hair Highlight baking workflow (修复Houdini描边和头发高光烘焙工作流)

  • Now you can bake outline normals directly in Houdini. Models exported from Houdini no longer need to be right-clicked to bake.

  • The outline normals baked by right-clicking are consistent with the results of the baking tool in Houdini.

  • Outline and hair highlight materials have been updated, you must rebake the model manually (via right click or new Houdini nodes).

  • 现在可以直接在Houdini中烘焙描边法线, 从Houdini导出的模型无需再右键烘焙.

  • 右键烘焙的描边法线已和Houdini中的烘焙工具结果一致

  • 描边和头发高光材质已更新, 你必须手动重新烘焙模型 (通过右键烘焙或新的Houdini节点)