Monogatari is a simple web visual novel engine, created to bring Visual Novels to the web.
Built to bring Visual Novels to the modern web and take them to the next level, making it easy for anyone to create and distribute Visual Novels in a simple way so that anyone can enjoy them on pretty much anywhere, create games with features that no one has ever imagined... It is time for Visual Novels to evolve.
Website: https://monogatari.io/
Demo: https://monogatari.io/demo/
Discord: https://discord.gg/gWSeDTz
Twitter: https://twitter.com/monogatari
Community: https://community.monogatari.io/
The first thing about Monogatari that you should probably know is that with it, your visual novel is a web page first and a game later. That means that Monogatari has been created specifically for the web, putting things like responsiveness (the fact that your game will adapt to any screen or device size) first. You don't necessarily need to think of your game this way as well, but you'll certainly take the most out of Monogatari if you do.
To develop in Monogatari you would need the same as to develop a webpage, you just need a text editor capable of editing HTML, Javascript and CSS, which means that pretty much any text editor should work, even Windows NotePad but to make it easier, you probably want one with code syntax highlighting.
Some recommended (and free) ones include:
Take a look at them and pick the one you like the most and feel comfortable with, this will be your main tool from now on.
Now, you can always open a website by just clicking the file index.html
and opening it with your browser, however there are small aspects of Monogatari that work better when served through a web server. You don't need anything fancy for this, in fact there's a perfectly fine web server you can download from the Chrome Store
As previously mentioned, the use of a web server is completely optional, you can just open your game with the browser as a file and it will run just fine, the web server will allow you to test features such as the Service Workers, needed for Monogatari's offline support and asset preloading.
Ok so now you have the environment set up, you have some idea on what the files you got are for so how can you start developing your game?
index.html
file inside the directory you just unzipped and play the sample game through.script.js
file with your editor, find the variable called script
, as you'll see, all the dialogs you just saw are just a simple list in there. More information can be found in the documentation.img/scenes/
directory , more instructions are on the link.If you manage to do all that, congratulations! You just made your first game and are probably more familiarized with the workflow you'll be using, just make changes, save, reload, try and repeat!
You can take a look at the documentation in https://developers.monogatari.io/
You can also contribute to it in the Documentation repository
Monogatari's core functionality is also released as an UMD module, therefore it's possible to use it either on a browser as a global library, using ES6 modules or Node.js modules.
<script src='./monogatari.js'></script>
const monogatari = Monogatari.default;
import Monogatari from '@monogatari/core';
const Monogatari = require ('@monogatari/core');
Contributions are always welcome! Read the CONTRIBUTING file to get started.
Monogatari is a Free Open Source Software project released under the MIT License.