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#1 Open Source Unity Networking Library

v90.0.0

2 weeks ago

90.0.0 (2024-04-15)

Breaking Changes

  • NetworkTransform: Use Flags enum for Sync and Interpolation (#3751) (b89fd6b)

v89.6.9

3 weeks ago

89.6.9 (2024-04-10)

Bug Fixes

  • NetworkAnimator: Default animatorSpeed to 1 (#3801) (a96fe27)

v89.6.8

3 weeks ago

89.6.8 (2024-04-08)

Bug Fixes

  • NetworkRigidbody Components: Added missing OnTeleport overrides (#3788) (0726126)

v89.6.7

3 weeks ago

89.6.7 (2024-04-07)

Bug Fixes

  • LatencySimulation: unreliable now sends over the correct channel (ae28158)

v89.6.6

1 month ago

89.6.6 (2024-04-02)

Bug Fixes

  • EdgegapHosting: only include enabled scenes in build (#3798) (83d652c)

v89.6.5

1 month ago

89.6.5 (2024-03-28)

Bug Fixes

  • LagCompensator: Updated Attributes (f2291fc)

v89.6.4

1 month ago

89.6.4 (2024-03-28)

Performance Improvements

  • PredictedRigidbody: introduce FAST mode where physics & renderers aren't separated (0c2321a)

v89.6.3

1 month ago

89.6.3 (2024-03-28)

Bug Fixes

  • PredictedRigidbody: increase default motion smoothing angular velocity threshold (5b24c88)

v89.6.2

1 month ago

89.6.2 (2024-03-27)

Performance Improvements

  • PredictedRigidbody: OnReceivedState compares sqr magnitude (4b632ed)
  • PredictedRigidbody: OnReceivedState compares sqr magnitude (part 2) (8e2bcc0)
  • PredictedRigidbody: revert syncing 'sleeping' because it cut benchmark performance in half (!) (dba373b)

v89.6.1

1 month ago

89.6.1 (2024-03-26)

Bug Fixes

  • RemoteStatistics: Changed default hotKey to backQuote (fa64d7a)