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#1 Open Source Unity Networking Library
Overview
Versions
Reviews
Resources
v90.0.0
2 weeks ago
90.0.0
(2024-04-15)
Breaking Changes
NetworkTransform:
Use Flags enum for Sync and Interpolation (
#3751
) (
b89fd6b
)
v89.6.9
3 weeks ago
89.6.9
(2024-04-10)
Bug Fixes
NetworkAnimator:
Default animatorSpeed to 1 (
#3801
) (
a96fe27
)
v89.6.8
3 weeks ago
89.6.8
(2024-04-08)
Bug Fixes
NetworkRigidbody Components:
Added missing OnTeleport overrides (
#3788
) (
0726126
)
v89.6.7
3 weeks ago
89.6.7
(2024-04-07)
Bug Fixes
LatencySimulation:
unreliable now sends over the correct channel (
ae28158
)
v89.6.6
1 month ago
89.6.6
(2024-04-02)
Bug Fixes
EdgegapHosting:
only include enabled scenes in build (
#3798
) (
83d652c
)
v89.6.5
1 month ago
89.6.5
(2024-03-28)
Bug Fixes
LagCompensator:
Updated Attributes (
f2291fc
)
v89.6.4
1 month ago
89.6.4
(2024-03-28)
Performance Improvements
PredictedRigidbody:
introduce FAST mode where physics & renderers aren't separated (
0c2321a
)
v89.6.3
1 month ago
89.6.3
(2024-03-28)
Bug Fixes
PredictedRigidbody:
increase default motion smoothing angular velocity threshold (
5b24c88
)
v89.6.2
1 month ago
89.6.2
(2024-03-27)
Performance Improvements
PredictedRigidbody:
OnReceivedState compares sqr magnitude (
4b632ed
)
PredictedRigidbody:
OnReceivedState compares sqr magnitude (part 2) (
8e2bcc0
)
PredictedRigidbody:
revert syncing 'sleeping' because it cut benchmark performance in half (!) (
dba373b
)
v89.6.1
1 month ago
89.6.1
(2024-03-26)
Bug Fixes
RemoteStatistics:
Changed default hotKey to backQuote (
fa64d7a
)
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