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Easy to use high performance Network library for Unity 3d

v149.0.0

2 weeks ago

149.0.0 (2024-04-28)

  • fix!: changing all time fields to be double (432af2e)

Features

BREAKING CHANGES

  • time fields are now double instead of float

v148.4.3

2 weeks ago

148.4.3 (2024-04-26)

Bug Fixes

v148.4.2

2 weeks ago

148.4.2 (2024-04-26)

Performance Improvements

  • adding batching to unreliable messages (c77bf78)

v148.4.1

3 weeks ago

148.4.1 (2024-04-19)

Bug Fixes

  • fixing return RPC not generating serialize functions (3d162b8)

v148.4.0

4 weeks ago

148.4.0 (2024-04-16)

Features

  • adding callback that can be used to handle Authentication Failed (1cdbfb6)

v148.3.0

1 month ago

148.3.0 (2024-04-15)

Features

  • making NetworkIdentity.PrefabHash public (0ec3753)

v148.2.0

1 month ago

148.2.0 (2024-04-14)

Features

  • adding generic NetworkBehaviorSyncvar for ease of use (5caabd9)

v148.1.1

1 month ago

148.1.1 (2024-04-03)

Bug Fixes

  • removing disconnected player from observer lists (ece4500)

v148.1.0

1 month ago

148.1.0 (2024-03-31)

Bug Fixes

  • adding error message if attribute is used on static method (dc66a54)
  • trying to fix import issues after file renames (7a0b3f3)

Features

  • support for jagged arrays (2ec6d3a)

v148.0.2

1 month ago

148.0.2 (2024-03-29)

Bug Fixes

  • fixing AddLateEvent tmp list (619b91d)