Home
Projects
Resources
Alternatives
Blog
Sign In
MirageNet Mirage Versions
Save
Easy to use high performance Network library for Unity 3d
Overview
Versions
Reviews
Resources
v149.0.0
2 weeks ago
149.0.0
(2024-04-28)
fix!: changing all time fields to be double (
432af2e
)
Features
adding VarDoublePacker (
3e9e2a3
)
BREAKING CHANGES
time fields are now double instead of float
v148.4.3
2 weeks ago
148.4.3
(2024-04-26)
Bug Fixes
fixing possible NRE (
dc4d6e6
)
v148.4.2
2 weeks ago
148.4.2
(2024-04-26)
Performance Improvements
adding batching to unreliable messages (
c77bf78
)
v148.4.1
3 weeks ago
148.4.1
(2024-04-19)
Bug Fixes
fixing return RPC not generating serialize functions (
3d162b8
)
v148.4.0
4 weeks ago
148.4.0
(2024-04-16)
Features
adding callback that can be used to handle Authentication Failed (
1cdbfb6
)
v148.3.0
1 month ago
148.3.0
(2024-04-15)
Features
making NetworkIdentity.PrefabHash public (
0ec3753
)
v148.2.0
1 month ago
148.2.0
(2024-04-14)
Features
adding generic NetworkBehaviorSyncvar for ease of use (
5caabd9
)
v148.1.1
1 month ago
148.1.1
(2024-04-03)
Bug Fixes
removing disconnected player from observer lists (
ece4500
)
v148.1.0
1 month ago
148.1.0
(2024-03-31)
Bug Fixes
adding error message if attribute is used on static method (
dc66a54
)
trying to fix import issues after file renames (
7a0b3f3
)
Features
support for jagged arrays (
2ec6d3a
)
v148.0.2
1 month ago
148.0.2
(2024-03-29)
Bug Fixes
fixing AddLateEvent tmp list (
619b91d
)
« Previous
Next »
Home
Projects
Resources
Alternatives
Blog
Sign In
Sign In to OSA
I agree with
Terms of Service
and
Privacy Policy
Sign In with Github