Minishmaker Versions Save

Level editing suite for The Legend of Zelda: The Minish Cap

v0.6.1a

3 years ago

Long time since the last update, still only a small one.

Changes:

- Metatiles no longer get cut off.
- Standard names file finished (until I figure out the minish interior rooms).
- Build button is turned off until a project has been loaded.
- Layout changes in the main window and area editor.
- Extra toolstrip buttons for building and making a new project.
- Minimum window size for the Area Editor.
- Link to documentation in the help menu and about box.
- Names for windows are made consistent.

v0.6.0a

4 years ago

Its been a while (randomizer is more interesting anyway)

New features:

-Standard names for most rooms and areas, some were a bit confusing to name so left blank for now.
-Rename areas and rooms by right clicking on them and selecting rename.
-An actually working scrollbar for the area editor!
-Export of tilesets and palettes for use with usenti (or similar program).
-Import of tilesets and palettes.
-An unknown value for chests is now freely editable.
-The warp editor can now add warps to rooms that have none (as opposed to only those that have some).
-Drawing outside the screen error fixed.
-Drawing of rooms sped up SIGNIFICANTLY (Thanks zarby89)
-Can now copy objects.
-Can warp to rooms from the warp editor now.
-Most editors now shift focus to themself if you press their open editor button.
-Tiletypes can now be changed in the metatile editor.
-Rooms can be resized.
-Git tag in the about window.

Backend:

-Some code cleanup.
-Palettes are just 256 colors instead of 16 sets of 16 colors.
-Editorconfig so we dont code in 20 different styles.

There is also now documentation available for the program at : https://docs.google.com/document/d/1Nm_OlYV1RZKkIylr7ed1432PDUjWSp7c/

v0.5.0a

4 years ago

v 0.5.0a Wondering why some rooms look so empty while they have so much stuff in them while in game?

OBJECTS!

And now the object lists can be edited to add or remove various enemies, npcs and other objects.

Comes with: - warp editor (lets you rewire what room exit leads to what area) - new project setup (we will stop changing it at some point, I promise) - Japanese rom support - an improved metatile editor window (thanks to @vortexofdoom ) - tile coordinate display in the map editor (now you actually know where stuff is) - chest/warp/object highlighting (shows a smaller yellow square(chests), +(warps) or X(objects) at their location) - various fixes

Be aware that not all objects are documented yet and that using certain objects with wrong values can crash or break the game.

As usual, please tell us your feedback about the editor on Discord.

v0.4.1a

4 years ago

This patch fixes a commit issue with 0.4.0a which prevented correct chest building.

Full map, metatile and chest editing!

This release brings full map editing, metatile editing and chest editing! The program now creates a project folder, to use it you'll need to first load a (EU) ROM, then select or create a folder for the project files. When you're ready to test, click File>Build to build the romhack! It'll appear as 'build.gba' in your project folder.

We've also added some catches to prevent hard crashing with bad rooms.

As usual, please feed back everything to our Discord.

v0.3.0a

5 years ago

Map editing!

Map editing is finally here! Load a EU ROM, select a room from the list by double clicking. The map and it's tilesets will be displayed.

Select a tile from the palette by left clicking it, then click on the map to place it. You can also right click on a tile on the map to copy it! Save like you would any other program.

Huge thanks again to @wjg999 for his work on implementing this!

WARNING

Not all rooms will render correctly, and some may crash the program! Please note this has a high chance of corrupting your ROM due to the alpha nature of the program. Make sure you use a separate clean copy! As always please feed back everything to our Discord.

We now also have a twitter, where we'll be posting screenshots and updates! find us at https://twitter.com/minishmaker

v0.2.0a

5 years ago

Map viewing is here!

Load a EU ROM, select a room from the list by double clicking. The map and it's tilesets will be displayed.

Huge thanks to @wjg999 for his awesome work deciphering and optimising older code.

WARNING

Not all rooms will render correctly, and some may crash the program! Please feed back everything to our Discord.

Happy viewing, and look forward to map editing!

v0.1.0a

5 years ago

Initial release for testing purposes.

Features

  • Proper detection of different versions of The Minish Cap.
  • Room List, sorted by area. This will load a room list for the EU or US versions. Not perfect yet #3

Help out!

With the first release, the Issues page is now open. Feel free to download the build, test it out, and report any issues you find either with the Issues page, or on our Discord. You can also leave feedback there!