Minigdx Save

Minimalist Game Framework using Kotlin Multiplatform

Project README
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Minimalist Kotlin/Multiplaform Game Engine.

Platform supported:

  • JVM
  • JS
  • Android

Platform expected:

  • iOS
  • Native (Windows/Linux/MacOS)

🎮 Try it now by creating a game using this game template 🎮

Showcases

Try some example of what can be build using MiniGDX on the MiniGDX Showcase site

https://user-images.githubusercontent.com/373097/115747729-d1c90980-a395-11eb-9b94-b19f4ccb6c9e.mp4

Try it!

https://user-images.githubusercontent.com/373097/115747808-e3aaac80-a395-11eb-9c0d-75c3a0e7723d.mp4

Try it!

https://user-images.githubusercontent.com/373097/115747845-eb6a5100-a395-11eb-8d76-639886c14322.mp4

Try it!

Features matrix

Feature JVM Web Android iOS
2D / 3D Rendering ⛔️
Skeleton Animation ⛔️
Keyboard Input ⛔️
Mouse/Touch Input ⛔️
Sound (MP3) ⛔️
AABB Collision ⛔️
SAT Collision ⛔️
Scripting ⛔️

Build

make build

MiniGDX can be updated while creating a game by using Gradle composite build

Insert in the settings.gradle.kts:

includeBuild('...path to minigdx...')
Open Source Agenda is not affiliated with "Minigdx" Project. README Source: minigdx/minigdx
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